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Gamification

Overview of attention for book
Attention for Chapter 4: Customer-Oriented Strategies and Gamification—The Example of Open Customer Innovation
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Citations

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53 Dimensions

Readers on

mendeley
103 Mendeley
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Chapter title
Customer-Oriented Strategies and Gamification—The Example of Open Customer Innovation
Chapter number 4
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_4
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Susanne Robra-Bissantz, Christoph Lattemann

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 103 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 103 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 15%
Student > Bachelor 12 12%
Lecturer 10 10%
Student > Ph. D. Student 9 9%
Student > Doctoral Student 5 5%
Other 18 17%
Unknown 34 33%
Readers by discipline Count As %
Computer Science 18 17%
Business, Management and Accounting 13 13%
Social Sciences 7 7%
Arts and Humanities 5 5%
Linguistics 4 4%
Other 19 18%
Unknown 37 36%