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Gamification

Overview of attention for book
Attention for Chapter 2: Gamification and Behaviour
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Mentioned by

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1 X user

Citations

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52 Dimensions

Readers on

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179 Mendeley
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Chapter title
Gamification and Behaviour
Chapter number 2
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_2
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Alaa AlMarshedi, Vanissa Wanick, Gary B. Wills, Ashok Ranchhod, AlMarshedi, Alaa, Wanick, Vanissa, Wills, Gary B., Ranchhod, Ashok

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 179 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 <1%
Unknown 178 99%

Demographic breakdown

Readers by professional status Count As %
Student > Master 29 16%
Student > Ph. D. Student 27 15%
Student > Bachelor 17 9%
Lecturer 16 9%
Student > Doctoral Student 11 6%
Other 27 15%
Unknown 52 29%
Readers by discipline Count As %
Computer Science 28 16%
Social Sciences 19 11%
Business, Management and Accounting 18 10%
Psychology 12 7%
Arts and Humanities 8 4%
Other 34 19%
Unknown 60 34%