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Gamification

Overview of attention for book
Attention for Chapter 8: A Serious Game as a Market Research Method for Purchase Decision Processes
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Citations

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14 Mendeley
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Chapter title
A Serious Game as a Market Research Method for Purchase Decision Processes
Chapter number 8
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_8
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Silke Plennert

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 2 14%
Student > Bachelor 2 14%
Student > Ph. D. Student 2 14%
Professor 1 7%
Student > Doctoral Student 1 7%
Other 2 14%
Unknown 4 29%
Readers by discipline Count As %
Business, Management and Accounting 3 21%
Computer Science 3 21%
Mathematics 1 7%
Arts and Humanities 1 7%
Environmental Science 1 7%
Other 1 7%
Unknown 4 29%