↓ Skip to main content

Gamification

Overview of attention for book
Attention for Chapter 9: Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification
Altmetric Badge

Citations

dimensions_citation
53 Dimensions

Readers on

mendeley
88 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification
Chapter number 9
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_9
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Fabiano Dalpiaz, Remco Snijders, Sjaak Brinkkemper, Mahmood Hosseini, Alimohammad Shahri, Raian Ali

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 88 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 1%
Unknown 87 99%

Demographic breakdown

Readers by professional status Count As %
Student > Master 21 24%
Student > Ph. D. Student 10 11%
Student > Bachelor 8 9%
Professor 7 8%
Student > Doctoral Student 5 6%
Other 13 15%
Unknown 24 27%
Readers by discipline Count As %
Computer Science 33 38%
Arts and Humanities 5 6%
Engineering 5 6%
Business, Management and Accounting 5 6%
Social Sciences 4 5%
Other 9 10%
Unknown 27 31%