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Gamification

Overview of attention for book
Attention for Chapter 11: Gamification of Teaching in Higher Education
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Citations

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53 Dimensions

Readers on

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53 Mendeley
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Chapter title
Gamification of Teaching in Higher Education
Chapter number 11
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_11
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Dominik Siemon, Linda Eckardt

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 53 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 53 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 13%
Professor 7 13%
Student > Master 6 11%
Student > Bachelor 5 9%
Student > Doctoral Student 3 6%
Other 14 26%
Unknown 11 21%
Readers by discipline Count As %
Computer Science 13 25%
Business, Management and Accounting 5 9%
Economics, Econometrics and Finance 3 6%
Social Sciences 3 6%
Arts and Humanities 3 6%
Other 13 25%
Unknown 13 25%