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Mendeley readers
Chapter title |
Processes and Models for Serious Game Design and Development
|
---|---|
Chapter number | 5 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_5 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Eelco Braad, Gregor Žavcer, Alyea Sandovar |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 121 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | <1% |
Unknown | 120 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 22 | 18% |
Student > Master | 15 | 12% |
Student > Bachelor | 15 | 12% |
Researcher | 10 | 8% |
Lecturer | 8 | 7% |
Other | 14 | 12% |
Unknown | 37 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 46 | 38% |
Engineering | 8 | 7% |
Arts and Humanities | 6 | 5% |
Design | 5 | 4% |
Social Sciences | 4 | 3% |
Other | 9 | 7% |
Unknown | 43 | 36% |