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Mendeley readers
Chapter title |
The Experimental Method as an Evaluation Tool in Serious Games Research and Development
|
---|---|
Chapter number | 12 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_12 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Nataliya V. Bogacheva |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 16 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 19% |
Student > Master | 3 | 19% |
Student > Doctoral Student | 2 | 13% |
Student > Ph. D. Student | 1 | 6% |
Researcher | 1 | 6% |
Other | 1 | 6% |
Unknown | 5 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 31% |
Engineering | 2 | 13% |
Linguistics | 1 | 6% |
Arts and Humanities | 1 | 6% |
Social Sciences | 1 | 6% |
Other | 1 | 6% |
Unknown | 5 | 31% |