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Mendeley readers
Chapter title |
Social Network Games
|
---|---|
Chapter number | 17 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_17 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Johannes Konert, Heinrich Söbke, Viktor Wendel, Konert, Johannes, Söbke, Heinrich, Wendel, Viktor |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 44 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 5% |
United Kingdom | 1 | 2% |
Germany | 1 | 2% |
Belgium | 1 | 2% |
Unknown | 39 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 20% |
Researcher | 6 | 14% |
Student > Master | 6 | 14% |
Student > Doctoral Student | 5 | 11% |
Student > Bachelor | 5 | 11% |
Other | 6 | 14% |
Unknown | 7 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 21 | 48% |
Social Sciences | 5 | 11% |
Design | 3 | 7% |
Business, Management and Accounting | 2 | 5% |
Medicine and Dentistry | 2 | 5% |
Other | 3 | 7% |
Unknown | 8 | 18% |