↓ Skip to main content

Human-Computer Interaction – INTERACT 2015

Overview of attention for book
Cover of 'Human-Computer Interaction – INTERACT 2015'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Assisted Interaction Data Analysis of Web-Based User Studies
  3. Altmetric Badge
    Chapter 2 Technology Acceptance Evaluation by Deaf Students Considering the Inclusive Education Context
  4. Altmetric Badge
    Chapter 3 Understanding Touch and Motion Gestures for Blind People on Mobile Devices
  5. Altmetric Badge
    Chapter 4 Virtual Buttons for Eyes-Free Interaction: A Study
  6. Altmetric Badge
    Chapter 5 Comparing Concurrent and Retrospective Verbal Protocols for Blind and Sighted Users
  7. Altmetric Badge
    Chapter 6 Exploring Map Orientation with Interactive Audio-Tactile Maps
  8. Altmetric Badge
    Chapter 7 Inclusive Production of Tactile Graphics
  9. Altmetric Badge
    Chapter 8 Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
  10. Altmetric Badge
    Chapter 9 Prototyping TV and Tablet Facebook Interfaces for Older Adults
  11. Altmetric Badge
    Chapter 10 Socially Networked or Isolated? Differentiating Older Adults and the Role of Tablets and Television
  12. Altmetric Badge
    Chapter 11 Using Photo Diaries to Elicit User Requirements from Older Adults: A Case Study on Mobility Barriers
  13. Altmetric Badge
    Chapter 12 Design Criteria for Stimulating Emotions in Web Applications
  14. Altmetric Badge
    Chapter 13 Emotion Detection in Non-native English Speakers’ Text-Only Messages by Native and Non-native Speakers
  15. Altmetric Badge
    Chapter 14 Making Decisions About Digital Legacy with Google’s Inactive Account Manager
  16. Altmetric Badge
    Chapter 15 Shedding Lights on Human Values: An Approach to Engage Families with Energy Conservation
  17. Altmetric Badge
    Chapter 16 Gamification of Online Surveys: Design Process, Case Study, and Evaluation
  18. Altmetric Badge
    Chapter 17 Mind the Gap! Comparing Retrospective and Concurrent Ratings of Emotion in User Experience Evaluation
  19. Altmetric Badge
    Chapter 18 Recognizing Emotions in Human Computer Interaction: Studying Stress Using Skin Conductance
  20. Altmetric Badge
    Chapter 19 LEGO Pictorial Scales for Assessing Affective Response
  21. Altmetric Badge
    Chapter 20 The Influence of Motivation on Emotional Experience in E-commerce
  22. Altmetric Badge
    Chapter 21 The Presenter Experience of Canvas Presentations
  23. Altmetric Badge
    Chapter 22 Using Online Reviews as Narratives to Evoke Designer’s Empathy
  24. Altmetric Badge
    Chapter 23 AirDisplay: Experimenting with Air Flow as a Communication Medium
  25. Altmetric Badge
    Chapter 24 Experiencing the Elements – User Study with Natural Material Probes
  26. Altmetric Badge
    Chapter 25 PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints
  27. Altmetric Badge
    Chapter 26 ReservoirBench: An Interactive Educational Reservoir Engineering Workbench
  28. Altmetric Badge
    Chapter 27 Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider
  29. Altmetric Badge
    Chapter 28 Eyes and Keys: An Evaluation of Click Alternatives Combining Gaze and Keyboard
  30. Altmetric Badge
    Chapter 29 Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position
  31. Altmetric Badge
    Chapter 30 Life in the Fast Lane: Effect of Language and Calibration Accuracy on the Speed of Text Entry by Gaze
  32. Altmetric Badge
    Chapter 31 Cognitive Accessibility for Mentally Disabled Persons
  33. Altmetric Badge
    Chapter 32 Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
  34. Altmetric Badge
    Chapter 33 Exercises for German-Speaking Children with Dyslexia
  35. Altmetric Badge
    Chapter 34 Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective
  36. Altmetric Badge
    Chapter 35 Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals
  37. Altmetric Badge
    Chapter 36 Continuous Tactile Feedback for Motor-Imagery Based Brain-Computer Interaction in a Multitasking Context
  38. Altmetric Badge
    Chapter 37 Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone
  39. Altmetric Badge
    Chapter 38 A Human Cognitive Processing Perspective in Designing E-Commerce Checkout Processes
  40. Altmetric Badge
    Chapter 39 Bilingual Reading Experiences: What They Could Be and How to Design for Them
  41. Altmetric Badge
    Chapter 40 Dynamic Workload Adjustments in Human-Machine Systems Based on GSR Features
  42. Altmetric Badge
    Chapter 41 Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device
Attention for Chapter 32: Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (78th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

news
1 news outlet

Citations

dimensions_citation
13 Dimensions

Readers on

mendeley
47 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
Chapter number 32
Book title
Human-Computer Interaction – INTERACT 2015
Published in
Lecture notes in computer science, August 2015
DOI 10.1007/978-3-319-22701-6_32
Book ISBNs
978-3-31-922700-9, 978-3-31-922701-6
Authors

Muneeb Imtiaz Ahmad, Suleman Shahid, Ahmad, Muneeb Imtiaz, Shahid, Suleman

Editors

Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
South Africa 1 2%
Unknown 46 98%

Demographic breakdown

Readers by professional status Count As %
Researcher 8 17%
Student > Bachelor 7 15%
Student > Doctoral Student 5 11%
Student > Master 5 11%
Student > Ph. D. Student 5 11%
Other 5 11%
Unknown 12 26%
Readers by discipline Count As %
Computer Science 13 28%
Social Sciences 6 13%
Arts and Humanities 3 6%
Nursing and Health Professions 2 4%
Psychology 2 4%
Other 6 13%
Unknown 15 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 October 2017.
All research outputs
#4,194,102
of 22,893,031 outputs
Outputs from Lecture notes in computer science
#989
of 8,129 outputs
Outputs of similar age
#53,632
of 266,286 outputs
Outputs of similar age from Lecture notes in computer science
#17
of 231 outputs
Altmetric has tracked 22,893,031 research outputs across all sources so far. Compared to these this one has done well and is in the 80th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,129 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 82% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 266,286 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 78% of its contemporaries.
We're also able to compare this research output to 231 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.