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Verified play, precarious work: GamerGate and platformed authenticity in the cultural industries
New Media & Society
Nelanthi Hewa, Christine H. Tran
The data shown below were collected from the profiles of 49 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||24||49%|
|Science communicators (journalists, bloggers, editors)||3||6%|
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Readers by discipline||Count||As %|