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Verified play, precarious work: GamerGate and platformed authenticity in the cultural industries
New Media & Society
Nelanthi Hewa, Christine H. Tran
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|Members of the public||27||52%|
|Science communicators (journalists, bloggers, editors)||3||6%|
The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Readers by discipline||Count||As %|