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Mendeley readers
Chapter title |
Gamification at Work: Designing Engaging Business Software
|
---|---|
Chapter number | 58 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_58 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Janaki Kumar |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 519 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 5 | <1% |
Netherlands | 4 | <1% |
Norway | 3 | <1% |
Brazil | 2 | <1% |
United States | 2 | <1% |
Spain | 2 | <1% |
Sweden | 2 | <1% |
South Africa | 2 | <1% |
Uruguay | 1 | <1% |
Other | 8 | 2% |
Unknown | 488 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 120 | 23% |
Student > Ph. D. Student | 84 | 16% |
Student > Bachelor | 65 | 13% |
Researcher | 27 | 5% |
Student > Doctoral Student | 27 | 5% |
Other | 91 | 18% |
Unknown | 105 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 159 | 31% |
Business, Management and Accounting | 66 | 13% |
Social Sciences | 41 | 8% |
Engineering | 29 | 6% |
Design | 22 | 4% |
Other | 83 | 16% |
Unknown | 119 | 23% |