You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Gamification: When It Works, When It Doesn’t
|
---|---|
Chapter number | 67 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_67 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Erika Noll Webb, Webb, Erika Noll |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 179 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 3 | 2% |
Netherlands | 3 | 2% |
Brazil | 2 | 1% |
Australia | 2 | 1% |
United States | 2 | 1% |
Spain | 2 | 1% |
Finland | 2 | 1% |
Norway | 1 | <1% |
South Africa | 1 | <1% |
Other | 1 | <1% |
Unknown | 160 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 47 | 26% |
Student > Ph. D. Student | 36 | 20% |
Student > Bachelor | 16 | 9% |
Researcher | 8 | 4% |
Lecturer | 8 | 4% |
Other | 28 | 16% |
Unknown | 36 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 60 | 34% |
Business, Management and Accounting | 26 | 15% |
Social Sciences | 16 | 9% |
Psychology | 6 | 3% |
Engineering | 5 | 3% |
Other | 21 | 12% |
Unknown | 45 | 25% |