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Mendeley readers
Chapter title |
Bridging the Gap between Consumer and Enterprise Applications through Gamification
|
---|---|
Chapter number | 66 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_66 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Tim Thianthai, Bingjun Zhou |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 3% |
Norway | 1 | 3% |
Australia | 1 | 3% |
Brazil | 1 | 3% |
Finland | 1 | 3% |
Spain | 1 | 3% |
United States | 1 | 3% |
Unknown | 28 | 80% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 12 | 34% |
Student > Doctoral Student | 6 | 17% |
Student > Master | 6 | 17% |
Student > Bachelor | 2 | 6% |
Other | 2 | 6% |
Other | 5 | 14% |
Unknown | 2 | 6% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 49% |
Business, Management and Accounting | 7 | 20% |
Social Sciences | 3 | 9% |
Psychology | 3 | 9% |
Mathematics | 1 | 3% |
Other | 0 | 0% |
Unknown | 4 | 11% |