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Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

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Cover of 'Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 Preferences and Patterns of Paralinguistic Voice Input to Interactive Media
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    Chapter 2 "Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints
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    Chapter 3 Exploiting Speech-Gesture Correlation in Multimodal Interaction
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    Chapter 4 Pictogram Retrieval Based on Collective Semantics
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    Chapter 5 Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere
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    Chapter 6 Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language
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    Chapter 7 Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile
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    Chapter 8 Menu Selection Using Auditory Interface
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    Chapter 9 Analysis of User Interaction with Service Oriented Chatbot Systems
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    Chapter 10 Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network
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    Chapter 11 A Tangible User Interface with Multimodal Feedback
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    Chapter 12 Minimal Parsing Key Concept Based Question Answering System
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    Chapter 13 Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children
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    Chapter 14 Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer
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    Chapter 15 Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles
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    Chapter 16 m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
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    Chapter 17 Developing a Conversational Agent Using Ontologies
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    Chapter 18 Conspeakuous : Contextualising Conversational Systems
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    Chapter 19 Persuasive Effects of Embodied Conversational Agent Teams
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    Chapter 20 Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System
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    Chapter 21 A Toolkit for Multimodal Interface Design: An Empirical Investigation
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    Chapter 22 An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface
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    Chapter 23 Multimodal Interfaces for In-Vehicle Applications
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    Chapter 24 Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
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    Chapter 25 An Empirical Study on Users’ Acceptance of Speech Recognition Errors in Text-Messaging
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    Chapter 26 Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System
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    Chapter 27 A Spoken Dialogue System Based on Keyword Spotting Technology
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    Chapter 28 Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services
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    Chapter 29 Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
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    Chapter 30 Can Virtual Humans Be More Engaging Than Real Ones?
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    Chapter 31 Automatic Mobile Content Conversion Using Semantic Image Analysis
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    Chapter 32 History Based User Interest Modeling in WWW Access
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    Chapter 33 Development of a Generic Design Framework for Intelligent Adaptive Systems
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    Chapter 34 Three Way Relationship of Human-Robot Interaction
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    Chapter 35 MEMORIA: Personal Memento Service Using Intelligent Gadgets
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    Chapter 36 A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments
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    Chapter 37 Emotion-Based Textile Indexing Using Neural Networks
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    Chapter 38 Decision Theoretic Perspective on Optimizing Intelligent Help
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    Chapter 39 Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture
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    Chapter 40 The Perception of Artificial Intelligence as “Human” by Computer Users
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    Chapter 41 Speaker Segmentation for Intelligent Responsive Space
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    Chapter 42 Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment
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    Chapter 43 Emotional Interaction Through Physical Movement
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    Chapter 44 Towards Affective Sensing
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    Chapter 45 Affective User Modeling for Adaptive Intelligent User Interfaces
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    Chapter 46 A Multidimensional Classification Model for the Interaction in Reactive Media Rooms
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    Chapter 47 An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method
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    Chapter 48 Evaluation of P2P Information Recommendation Based on Collaborative Filtering
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    Chapter 49 Understanding the Social Relationship Between Humans and Virtual Humans
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    Chapter 50 EREC-II in Use – Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring
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    Chapter 51 Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries
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    Chapter 52 Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation
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    Chapter 53 Coping with Complexity Through Adaptive Interface Design
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    Chapter 54 Region-Based Model of Tour Planning Applied to Interactive Tour Generation
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    Chapter 55 A Learning Interface Agent for User Behavior Prediction
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    Chapter 56 Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos
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    Chapter 57 Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models
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    Chapter 58 Confidence Measure Based Incremental Adaptation for Online Language Identification
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    Chapter 59 Study on Speech Emotion Recognition System in E-Learning
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    Chapter 60 How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach
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    Chapter 61 Gesture Interaction for Electronic Music Performance
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    Chapter 62 A New Method for Multi-finger Detection Using a Regular Diffuser
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    Chapter 63 Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint
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    Chapter 64 Visual Foraging of Highlighted Text: An Eye-Tracking Study
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    Chapter 65 Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP)
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    Chapter 66 Effect of Glance Duration on Perceived Complexity and Segmentation of User Interfaces
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    Chapter 67 Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems
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    Chapter 68 Multiple People Gesture Recognition for Human-Robot Interaction
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    Chapter 69 Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM
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    Chapter 70 “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People
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    Chapter 71 Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling
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    Chapter 72 Human Motion Modeling Using Multivision
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    Chapter 73 Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter
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    Chapter 74 Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
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    Chapter 75 Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift
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    Chapter 76 Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems
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    Chapter 77 EyeScreen: A Gesture Interface for Manipulating On-Screen Objects
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    Chapter 78 GART: The Gesture and Activity Recognition Toolkit
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    Chapter 79 Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
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    Chapter 80 Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction
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    Chapter 81 A Study of Human Vision Inspection for Mura
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    Chapter 82 Tracing Users’ Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study
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    Chapter 83 A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System
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    Chapter 84 Human-Computer Interaction System Based on Nose Tracking
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    Chapter 85 Evaluating Eye Tracking with ISO 9241 - Part 9
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    Chapter 86 Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data
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    Chapter 87 Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers
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    Chapter 88 Media Convergence, an Introduction
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    Chapter 89 An Improved H.264 Error Concealment Algorithm with User Feedback Design
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    Chapter 90 Classification of a Person Picture and Scenery Picture Using Structured Simplicity
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    Chapter 91 Designing Personalized Media Center with Focus on Ethical Issues of Privacy and Security
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    Chapter 92 Evaluation of VISTO: A New Vector Image Search TOol
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    Chapter 93 G-Tunes – Physical Interaction Design of Playing Music
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    Chapter 94 nan0sphere: Location-Driven Fiction for Groups of Users
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    Chapter 95 How Panoramic Photography Changed Multimedia Presentations in Tourism
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    Chapter 96 Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content
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    Chapter 97 Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis
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    Chapter 98 A Usability Study on Personalized EPG (pEPG) UI of Digital TV
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    Chapter 99 Recognizing Cultural Diversity in Digital Television User Interface Design
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    Chapter 100 A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV
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    Chapter 101 Usability of Hybridmedia Services – PC and Mobile Applications Compared
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    Chapter 102 m-YouTube Mobile UI: Video Selection Based on Social Influence
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    Chapter 103 Can Video Support City-Based Communities?
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    Chapter 104 Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality
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    Chapter 105 Media Service Mediation Supporting Resident’s Collaboration in ubiTV
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    Chapter 106 Implementation of a New H.264 Video Watermarking Algorithm with Usability Test
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    Chapter 107 Innovative TV: From an Old Standard to a New Concept of Interactive TV – An Italian Job
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    Chapter 108 Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing
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    Chapter 109 User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application
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    Chapter 110 Customer-Dependent Storytelling Tool with Authoring and Viewing Functions
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    Chapter 111 Reliable Partner System Always Providing Users with Companionship Through Video Streaming
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    Chapter 112 Modeling of Places Based on Feature Distribution
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    Chapter 113 Knowledge Transfer in Semi-automatic Image Interpretation
Overall attention for this book and its chapters
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Title
Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings
Published by
Springer, January 2007
DOI 10.1007/978-3-540-73110-8
ISBNs
978-3-54-073108-5, 978-3-54-073104-7, 978-3-54-073106-1, 978-3-54-073109-2, 978-3-54-073110-8, 978-3-54-073107-8, 978-3-54-073105-4, 978-3-54-073111-5
Authors

Jacko, Julie A

Editors

Julie A. Jacko

Twitter Demographics

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Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 2 4%
Norway 1 2%
Malaysia 1 2%
Germany 1 2%
United Kingdom 1 2%
Singapore 1 2%
Colombia 1 2%
United States 1 2%
Unknown 38 81%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 26%
Student > Ph. D. Student 11 23%
Researcher 8 17%
Student > Bachelor 5 11%
Professor > Associate Professor 3 6%
Other 6 13%
Unknown 2 4%
Readers by discipline Count As %
Computer Science 25 53%
Engineering 8 17%
Design 4 9%
Psychology 1 2%
Linguistics 1 2%
Other 4 9%
Unknown 4 9%