↓ Skip to main content

Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

Overview of attention for book
Cover of 'Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Preferences and Patterns of Paralinguistic Voice Input to Interactive Media
  3. Altmetric Badge
    Chapter 2 "Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints
  4. Altmetric Badge
    Chapter 3 Exploiting Speech-Gesture Correlation in Multimodal Interaction
  5. Altmetric Badge
    Chapter 4 Pictogram Retrieval Based on Collective Semantics
  6. Altmetric Badge
    Chapter 5 Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere
  7. Altmetric Badge
    Chapter 6 Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language
  8. Altmetric Badge
    Chapter 7 Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile
  9. Altmetric Badge
    Chapter 8 Menu Selection Using Auditory Interface
  10. Altmetric Badge
    Chapter 9 Analysis of User Interaction with Service Oriented Chatbot Systems
  11. Altmetric Badge
    Chapter 10 Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network
  12. Altmetric Badge
    Chapter 11 A Tangible User Interface with Multimodal Feedback
  13. Altmetric Badge
    Chapter 12 Minimal Parsing Key Concept Based Question Answering System
  14. Altmetric Badge
    Chapter 13 Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children
  15. Altmetric Badge
    Chapter 14 Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer
  16. Altmetric Badge
    Chapter 15 Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles
  17. Altmetric Badge
    Chapter 16 m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
  18. Altmetric Badge
    Chapter 17 Developing a Conversational Agent Using Ontologies
  19. Altmetric Badge
    Chapter 18 Conspeakuous : Contextualising Conversational Systems
  20. Altmetric Badge
    Chapter 19 Persuasive Effects of Embodied Conversational Agent Teams
  21. Altmetric Badge
    Chapter 20 Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System
  22. Altmetric Badge
    Chapter 21 A Toolkit for Multimodal Interface Design: An Empirical Investigation
  23. Altmetric Badge
    Chapter 22 An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface
  24. Altmetric Badge
    Chapter 23 Multimodal Interfaces for In-Vehicle Applications
  25. Altmetric Badge
    Chapter 24 Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
  26. Altmetric Badge
    Chapter 25 An Empirical Study on Users’ Acceptance of Speech Recognition Errors in Text-Messaging
  27. Altmetric Badge
    Chapter 26 Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System
  28. Altmetric Badge
    Chapter 27 A Spoken Dialogue System Based on Keyword Spotting Technology
  29. Altmetric Badge
    Chapter 28 Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services
  30. Altmetric Badge
    Chapter 29 Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
  31. Altmetric Badge
    Chapter 30 Can Virtual Humans Be More Engaging Than Real Ones?
  32. Altmetric Badge
    Chapter 31 Automatic Mobile Content Conversion Using Semantic Image Analysis
  33. Altmetric Badge
    Chapter 32 History Based User Interest Modeling in WWW Access
  34. Altmetric Badge
    Chapter 33 Development of a Generic Design Framework for Intelligent Adaptive Systems
  35. Altmetric Badge
    Chapter 34 Three Way Relationship of Human-Robot Interaction
  36. Altmetric Badge
    Chapter 35 MEMORIA: Personal Memento Service Using Intelligent Gadgets
  37. Altmetric Badge
    Chapter 36 A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments
  38. Altmetric Badge
    Chapter 37 Emotion-Based Textile Indexing Using Neural Networks
  39. Altmetric Badge
    Chapter 38 Decision Theoretic Perspective on Optimizing Intelligent Help
  40. Altmetric Badge
    Chapter 39 Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture
  41. Altmetric Badge
    Chapter 40 The Perception of Artificial Intelligence as “Human” by Computer Users
  42. Altmetric Badge
    Chapter 41 Speaker Segmentation for Intelligent Responsive Space
  43. Altmetric Badge
    Chapter 42 Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment
  44. Altmetric Badge
    Chapter 43 Emotional Interaction Through Physical Movement
  45. Altmetric Badge
    Chapter 44 Towards Affective Sensing
  46. Altmetric Badge
    Chapter 45 Affective User Modeling for Adaptive Intelligent User Interfaces
  47. Altmetric Badge
    Chapter 46 A Multidimensional Classification Model for the Interaction in Reactive Media Rooms
  48. Altmetric Badge
    Chapter 47 An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method
  49. Altmetric Badge
    Chapter 48 Evaluation of P2P Information Recommendation Based on Collaborative Filtering
  50. Altmetric Badge
    Chapter 49 Understanding the Social Relationship Between Humans and Virtual Humans
  51. Altmetric Badge
    Chapter 50 EREC-II in Use – Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring
  52. Altmetric Badge
    Chapter 51 Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries
  53. Altmetric Badge
    Chapter 52 Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation
  54. Altmetric Badge
    Chapter 53 Coping with Complexity Through Adaptive Interface Design
  55. Altmetric Badge
    Chapter 54 Region-Based Model of Tour Planning Applied to Interactive Tour Generation
  56. Altmetric Badge
    Chapter 55 A Learning Interface Agent for User Behavior Prediction
  57. Altmetric Badge
    Chapter 56 Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos
  58. Altmetric Badge
    Chapter 57 Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models
  59. Altmetric Badge
    Chapter 58 Confidence Measure Based Incremental Adaptation for Online Language Identification
  60. Altmetric Badge
    Chapter 59 Study on Speech Emotion Recognition System in E-Learning
  61. Altmetric Badge
    Chapter 60 How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach
  62. Altmetric Badge
    Chapter 61 Gesture Interaction for Electronic Music Performance
  63. Altmetric Badge
    Chapter 62 A New Method for Multi-finger Detection Using a Regular Diffuser
  64. Altmetric Badge
    Chapter 63 Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint
  65. Altmetric Badge
    Chapter 64 Visual Foraging of Highlighted Text: An Eye-Tracking Study
  66. Altmetric Badge
    Chapter 65 Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP)
  67. Altmetric Badge
    Chapter 66 Effect of Glance Duration on Perceived Complexity and Segmentation of User Interfaces
  68. Altmetric Badge
    Chapter 67 Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems
  69. Altmetric Badge
    Chapter 68 Multiple People Gesture Recognition for Human-Robot Interaction
  70. Altmetric Badge
    Chapter 69 Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM
  71. Altmetric Badge
    Chapter 70 “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People
  72. Altmetric Badge
    Chapter 71 Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling
  73. Altmetric Badge
    Chapter 72 Human Motion Modeling Using Multivision
  74. Altmetric Badge
    Chapter 73 Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter
  75. Altmetric Badge
    Chapter 74 Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
  76. Altmetric Badge
    Chapter 75 Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift
  77. Altmetric Badge
    Chapter 76 Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems
  78. Altmetric Badge
    Chapter 77 EyeScreen: A Gesture Interface for Manipulating On-Screen Objects
  79. Altmetric Badge
    Chapter 78 GART: The Gesture and Activity Recognition Toolkit
  80. Altmetric Badge
    Chapter 79 Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
  81. Altmetric Badge
    Chapter 80 Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction
  82. Altmetric Badge
    Chapter 81 A Study of Human Vision Inspection for Mura
  83. Altmetric Badge
    Chapter 82 Tracing Users’ Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study
  84. Altmetric Badge
    Chapter 83 A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System
  85. Altmetric Badge
    Chapter 84 Human-Computer Interaction System Based on Nose Tracking
  86. Altmetric Badge
    Chapter 85 Evaluating Eye Tracking with ISO 9241 - Part 9
  87. Altmetric Badge
    Chapter 86 Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data
  88. Altmetric Badge
    Chapter 87 Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers
  89. Altmetric Badge
    Chapter 88 Media Convergence, an Introduction
  90. Altmetric Badge
    Chapter 89 An Improved H.264 Error Concealment Algorithm with User Feedback Design
  91. Altmetric Badge
    Chapter 90 Classification of a Person Picture and Scenery Picture Using Structured Simplicity
  92. Altmetric Badge
    Chapter 91 Designing Personalized Media Center with Focus on Ethical Issues of Privacy and Security
  93. Altmetric Badge
    Chapter 92 Evaluation of VISTO: A New Vector Image Search TOol
  94. Altmetric Badge
    Chapter 93 G-Tunes – Physical Interaction Design of Playing Music
  95. Altmetric Badge
    Chapter 94 nan0sphere: Location-Driven Fiction for Groups of Users
  96. Altmetric Badge
    Chapter 95 How Panoramic Photography Changed Multimedia Presentations in Tourism
  97. Altmetric Badge
    Chapter 96 Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content
  98. Altmetric Badge
    Chapter 97 Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis
  99. Altmetric Badge
    Chapter 98 A Usability Study on Personalized EPG (pEPG) UI of Digital TV
  100. Altmetric Badge
    Chapter 99 Recognizing Cultural Diversity in Digital Television User Interface Design
  101. Altmetric Badge
    Chapter 100 A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV
  102. Altmetric Badge
    Chapter 101 Usability of Hybridmedia Services – PC and Mobile Applications Compared
  103. Altmetric Badge
    Chapter 102 m-YouTube Mobile UI: Video Selection Based on Social Influence
  104. Altmetric Badge
    Chapter 103 Can Video Support City-Based Communities?
  105. Altmetric Badge
    Chapter 104 Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality
  106. Altmetric Badge
    Chapter 105 Media Service Mediation Supporting Resident’s Collaboration in ubiTV
  107. Altmetric Badge
    Chapter 106 Implementation of a New H.264 Video Watermarking Algorithm with Usability Test
  108. Altmetric Badge
    Chapter 107 Innovative TV: From an Old Standard to a New Concept of Interactive TV – An Italian Job
  109. Altmetric Badge
    Chapter 108 Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing
  110. Altmetric Badge
    Chapter 109 User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application
  111. Altmetric Badge
    Chapter 110 Customer-Dependent Storytelling Tool with Authoring and Viewing Functions
  112. Altmetric Badge
    Chapter 111 Reliable Partner System Always Providing Users with Companionship Through Video Streaming
  113. Altmetric Badge
    Chapter 112 Modeling of Places Based on Feature Distribution
  114. Altmetric Badge
    Chapter 113 Knowledge Transfer in Semi-automatic Image Interpretation
Attention for Chapter 92: Evaluation of VISTO: A New Vector Image Search TOol
Altmetric Badge

Citations

dimensions_citation
15 Dimensions

Readers on

mendeley
2 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Evaluation of VISTO: A New Vector Image Search TOol
Chapter number 92
Book title
Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments
Published by
Springer, Berlin, Heidelberg, July 2007
DOI 10.1007/978-3-540-73110-8_92
Book ISBNs
978-3-54-073108-5, 978-3-54-073110-8
Authors

Tania Di Mascio, Daniele Frigioni, Laura Tarantino

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 50%
Student > Postgraduate 1 50%
Readers by discipline Count As %
Computer Science 2 100%