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X Demographics
Mendeley readers
Title |
Mixed Reality and Gamification for Cultural Heritage
|
---|---|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8 |
ISBNs |
978-3-31-949607-8, 978-3-31-949606-1
|
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
X Demographics
The data shown below were collected from the profiles of 16 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Greece | 4 | 25% |
Italy | 1 | 6% |
Germany | 1 | 6% |
United Kingdom | 1 | 6% |
Netherlands | 1 | 6% |
Unknown | 8 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 11 | 69% |
Scientists | 4 | 25% |
Science communicators (journalists, bloggers, editors) | 1 | 6% |
Mendeley readers
The data shown below were compiled from readership statistics for 323 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Colombia | 1 | <1% |
Unknown | 322 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 58 | 18% |
Student > Master | 56 | 17% |
Researcher | 33 | 10% |
Student > Bachelor | 26 | 8% |
Lecturer | 20 | 6% |
Other | 46 | 14% |
Unknown | 84 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 60 | 19% |
Computer Science | 44 | 14% |
Engineering | 38 | 12% |
Social Sciences | 27 | 8% |
Design | 23 | 7% |
Other | 34 | 11% |
Unknown | 97 | 30% |