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Mendeley readers
Chapter title |
Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room
|
---|---|
Chapter number | 7 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_7 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
David Panzoli, Catherine Pons Lelardeux, Michel Galaup, Pierre Lagarrigue, Vincent Minville, Vincent Lubrano |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 40 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 15% |
Professor | 4 | 10% |
Student > Bachelor | 4 | 10% |
Researcher | 3 | 8% |
Student > Master | 3 | 8% |
Other | 7 | 18% |
Unknown | 13 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 5 | 13% |
Computer Science | 5 | 13% |
Social Sciences | 4 | 10% |
Nursing and Health Professions | 4 | 10% |
Medicine and Dentistry | 2 | 5% |
Other | 6 | 15% |
Unknown | 14 | 35% |