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Making the History of Computing Relevant

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Cover of 'Making the History of Computing Relevant'

Table of Contents

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    Book Overview
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    Chapter 1 Exhibiting the Online World: A Case Study
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    Chapter 2 Narratives in the History of Computing: Constructing the Information Age Gallery at the Science Museum
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    Chapter 3 Making History Relevant through the Provision of Education, Stories and Interactive Experiences
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    Chapter 4 The Heinz Nixdorf Museums Forum, Central Venue for the “History of Computing”
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    Chapter 5 The Computers’ Collection at the Polytechnic Museum
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    Chapter 6 Making History Relevant: The Case of Computing
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    Chapter 7 “The Internet: A Belgian Story?” The Mundaneum
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    Chapter 8 The Konrad Zuse Internet Archive Project
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    Chapter 9 Discovery of Two Historical Computers in Switzerland: Zuse Machine M9 and Contraves Cora and Discovery of Unknown Documents on the Early History of Computing at the ETH Archives
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    Chapter 10 The Relevance of Computing Research History – The Monads-PC: A Case Study
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    Chapter 11 Using Old Computers for Teaching Computer Science
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    Chapter 12 Computing: Is There a Future in the Past?
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    Chapter 13 Bringing Relevance to Computing Courses through History
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    Chapter 14 Using Events from the Past to Inform the Future
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    Chapter 15 The Impact of the Microprocessor
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    Chapter 16 The Voice in the Machine: Oral History and Making the Computer Relevant
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    Chapter 17 Telling the Long and Beautiful (Hi)Story of Automation!
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    Chapter 18 Competing Histories of Technology: Recognizing the Vital Role of International Scientific Communities behind the Innovation of the Internet
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    Chapter 19 History of Computer Science as an Instrument of Enlightenment
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    Chapter 20 The Popular Memory Archive: Collecting and Exhibiting Player Culture from the 1980s
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    Chapter 21 The Introduction of Computer and Video Games in Museums – Experiences and Possibilities
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    Chapter 22 Computer Conservation Society (CCS) – Its Story and Experience
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    Chapter 23 Museums – What They Can and Should Be Doing
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    Chapter 24 History, Nostalgia and Software
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    Chapter 25 The Teenage “Baby” on Show
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    Chapter 26 Reconstruction of Konrad Zuse’s Z3
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    Chapter 27 EDSAC Replica Project
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    Chapter 28 The Harwell Dekatron Computer
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    Chapter 29 Capturing, Restoring, and Presenting, the Independent Radar Investigation System (IRIS)
Attention for Chapter 6: Making History Relevant: The Case of Computing
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Chapter title
Making History Relevant: The Case of Computing
Chapter number 6
Book title
Making the History of Computing Relevant
Published by
Springer Berlin Heidelberg, February 2017
DOI 10.1007/978-3-642-41650-7_6
Book ISBNs
978-3-64-241649-1, 978-3-64-241650-7
Authors

Gauthier van den Hove