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Video game training enhances cognitive control in older adults.

Overview of attention for article published in Nature, September 2013
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  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

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mendeley
1076 Mendeley
citeulike
11 CiteULike
Title
Video game training enhances cognitive control in older adults.
Published in
Nature, September 2013
DOI 10.1038/nature12486
Pubmed ID
Authors

J. A. Anguera, J. Boccanfuso, J. L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y. Larraburo, C. Rolle, E. Johnston, A. Gazzaley, Anguera JA, Boccanfuso J, Rintoul JL, Al-Hashimi O, Faraji F, Janowich J, Kong E, Larraburo Y, Rolle C, Johnston E, Gazzaley A, J.A. Anguera, J.L. Rintoul

Abstract

Cognitive control is defined by a set of neural processes that allow us to interact with our complex environment in a goal-directed manner. Humans regularly challenge these control processes when attempting to simultaneously accomplish multiple goals (multitasking), generating interference as the result of fundamental information processing limitations. It is clear that multitasking behaviour has become ubiquitous in today's technologically dense world, and substantial evidence has accrued regarding multitasking difficulties and cognitive control deficits in our ageing population. Here we show that multitasking performance, as assessed with a custom-designed three-dimensional video game (NeuroRacer), exhibits a linear age-related decline from 20 to 79 years of age. By playing an adaptive version of NeuroRacer in multitasking training mode, older adults (60 to 85 years old) reduced multitasking costs compared to both an active control group and a no-contact control group, attaining levels beyond those achieved by untrained 20-year-old participants, with gains persisting for 6 months. Furthermore, age-related deficits in neural signatures of cognitive control, as measured with electroencephalography, were remediated by multitasking training (enhanced midline frontal theta power and frontal-posterior theta coherence). Critically, this training resulted in performance benefits that extended to untrained cognitive control abilities (enhanced sustained attention and working memory), with an increase in midline frontal theta power predicting the training-induced boost in sustained attention and preservation of multitasking improvement 6 months later. These findings highlight the robust plasticity of the prefrontal cognitive control system in the ageing brain, and provide the first evidence, to our knowledge, of how a custom-designed video game can be used to assess cognitive abilities across the lifespan, evaluate underlying neural mechanisms, and serve as a powerful tool for cognitive enhancement.

Twitter Demographics

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Mendeley readers

The data shown below were compiled from readership statistics for 1,076 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 44 4%
Germany 13 1%
Spain 11 1%
United Kingdom 11 1%
Japan 10 <1%
France 7 <1%
Canada 6 <1%
Italy 5 <1%
Brazil 5 <1%
Other 42 4%
Unknown 922 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 261 24%
Researcher 220 20%
Student > Master 170 16%
Student > Bachelor 131 12%
Student > Doctoral Student 61 6%
Other 233 22%
Readers by discipline Count As %
Psychology 449 42%
Agricultural and Biological Sciences 161 15%
Medicine and Dentistry 97 9%
Neuroscience 79 7%
Unspecified 60 6%
Other 230 21%

Attention Score in Context

This research output has an Altmetric Attention Score of 1283. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 November 2017.
All research outputs
#1,084
of 8,642,431 outputs
Outputs from Nature
#244
of 48,826 outputs
Outputs of similar age
#17
of 133,126 outputs
Outputs of similar age from Nature
#6
of 988 outputs
Altmetric has tracked 8,642,431 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 48,826 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 76.0. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 133,126 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 988 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.