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New Horizons in Web Based Learning

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Cover of 'New Horizons in Web Based Learning'

Table of Contents

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    Book Overview
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    Chapter 1 A Quality Assurance Support System for Learning-Object Development
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    Chapter 2 Timeliner: Supporting Collaborative Scientific Writing
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    Chapter 3 Optimization of Industrial Neural Network Simulators for GPGPUs
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    Chapter 4 Personal Learning Environment for Education: A Review and Future Directions
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    Chapter 5 Didactical Competence Modeller: Dynamic Story Creation for Serious Games
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    Chapter 6 ESITrace: A User Side Trace and Annotation Collection Tool
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    Chapter 7 An Iterative Approach towards Interactive Digital Narrative – Early Results with the Advanced Stories Authoring and Presentation System
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    Chapter 8 HCI Model for Culturally Useful Knowledge Sharing
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    Chapter 9 Design and Evaluation of Collaborative Learning Management System (CLMS) Framework for Teaching Technical Subject
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    Chapter 10 A “Milky Way Research Trend” System for Survey of Scientific Literature
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    Chapter 11 A Personalized Quiz Game Based on Multi-Agent System
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    Chapter 12 Development Research on Instructional Design Competencies Testing Scale for Student Teachers
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    Chapter 13 Preliminary Study to the Inquiry Learning Social Network Supported by the Internet of Things
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    Chapter 14 Blended Learning Support with Social Media Empowered by Ubiquitous Personal Study
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    Chapter 15 Activity Theory as a Design Framework for Collaborative Learning Using Google Applications Technology
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    Chapter 16 A Framework for Integrating Motivational Techniques in Technology Enhanced Learning
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    Chapter 17 Different Roles of Agents in Personalized Programming Learning Environment
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    Chapter 18 E-Learning 3.0: Anyone, Anywhere, Anytime, and AI
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    Chapter 19 A Web Content Accessibility Evaluation Process for Learning Objects in the Context of a Virtual Learning Environment
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    Chapter 20 Virtual Laboratory for the Study of Kinematics in Engineering Faculties
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    Chapter 21 Effect of Multiplayer Interactive Violent Video Games on Players’ Explicit and Implicit Aggression
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    Chapter 22 Towards a Quality Model for Open Courseware and Open Educational Resources
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    Chapter 23 Developing Online Collaborative Games for e-Learning Environments
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    Chapter 24 Supporting Knowledge Transfer and Mentoring in Companies by e-Learning and Cloud Computing
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    Chapter 25 Wiki Tools in Teaching English for Specific (Academic) Purposes – Improving Students’ Participation
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    Chapter 26 Ad-Hoc Business Process Management in Enterprises as Expert Communities
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    Chapter 27 Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory
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    Chapter 28 Collaborative Processes in Virtual Learning Spaces – Does Structuring Make a Difference?
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    Chapter 29 Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds
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    Chapter 30 Fuzzy Enhancement of Creativity in Collaborative Online Learning
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    Chapter 31 Creative Re-instrumentation of Collective Learning Activity
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    Chapter 32 Using Quality Criteria for Assessing and Comparing Open Courseware
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    Chapter 33 The Development of a Scale to Assess Creative Collaboration via Online Tools
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    Chapter 34 Computer-Based Creative Collaboration in Online Learning
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    Chapter 35 Trust for Supporting Learning Creativity in Online Learning Communities
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    Chapter 36 Exploring Creativity with e-Learning 2.0: A Personal Account
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    Chapter 37 A Student Perception Related to the Implementation of Virtual Courses
Attention for Chapter 26: Ad-Hoc Business Process Management in Enterprises as Expert Communities
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Chapter title
Ad-Hoc Business Process Management in Enterprises as Expert Communities
Chapter number 26
Book title
New Horizons in Web Based Learning
Published in
Lecture notes in computer science, September 2012
DOI 10.1007/978-3-662-43454-3_26
Book ISBNs
978-3-66-243453-6, 978-3-66-243454-3
Authors

Alexander Gromoff, Yulia Stavenko, Kristina Evina, Nikolay Kazantsev, Gromoff, Alexander, Stavenko, Yulia, Evina, Kristina, Kazantsev, Nikolay

Editors

Dickson K. W. Chiu, Minhong Wang, Elvira Popescu, Qing Li, Rynson Lau

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 33%
Student > Master 2 22%
Professor 1 11%
Unknown 3 33%
Readers by discipline Count As %
Computer Science 3 33%
Engineering 1 11%
Unknown 5 56%