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New Horizons in Web Based Learning

Overview of attention for book
Cover of 'New Horizons in Web Based Learning'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 A Quality Assurance Support System for Learning-Object Development
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    Chapter 2 Timeliner: Supporting Collaborative Scientific Writing
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    Chapter 3 Optimization of Industrial Neural Network Simulators for GPGPUs
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    Chapter 4 Personal Learning Environment for Education: A Review and Future Directions
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    Chapter 5 Didactical Competence Modeller: Dynamic Story Creation for Serious Games
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    Chapter 6 ESITrace: A User Side Trace and Annotation Collection Tool
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    Chapter 7 An Iterative Approach towards Interactive Digital Narrative – Early Results with the Advanced Stories Authoring and Presentation System
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    Chapter 8 HCI Model for Culturally Useful Knowledge Sharing
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    Chapter 9 Design and Evaluation of Collaborative Learning Management System (CLMS) Framework for Teaching Technical Subject
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    Chapter 10 A “Milky Way Research Trend” System for Survey of Scientific Literature
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    Chapter 11 A Personalized Quiz Game Based on Multi-Agent System
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    Chapter 12 Development Research on Instructional Design Competencies Testing Scale for Student Teachers
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    Chapter 13 Preliminary Study to the Inquiry Learning Social Network Supported by the Internet of Things
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    Chapter 14 Blended Learning Support with Social Media Empowered by Ubiquitous Personal Study
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    Chapter 15 Activity Theory as a Design Framework for Collaborative Learning Using Google Applications Technology
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    Chapter 16 A Framework for Integrating Motivational Techniques in Technology Enhanced Learning
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    Chapter 17 Different Roles of Agents in Personalized Programming Learning Environment
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    Chapter 18 E-Learning 3.0: Anyone, Anywhere, Anytime, and AI
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    Chapter 19 A Web Content Accessibility Evaluation Process for Learning Objects in the Context of a Virtual Learning Environment
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    Chapter 20 Virtual Laboratory for the Study of Kinematics in Engineering Faculties
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    Chapter 21 Effect of Multiplayer Interactive Violent Video Games on Players’ Explicit and Implicit Aggression
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    Chapter 22 Towards a Quality Model for Open Courseware and Open Educational Resources
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    Chapter 23 Developing Online Collaborative Games for e-Learning Environments
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    Chapter 24 Supporting Knowledge Transfer and Mentoring in Companies by e-Learning and Cloud Computing
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    Chapter 25 Wiki Tools in Teaching English for Specific (Academic) Purposes – Improving Students’ Participation
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    Chapter 26 Ad-Hoc Business Process Management in Enterprises as Expert Communities
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    Chapter 27 Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory
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    Chapter 28 Collaborative Processes in Virtual Learning Spaces – Does Structuring Make a Difference?
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    Chapter 29 Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds
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    Chapter 30 Fuzzy Enhancement of Creativity in Collaborative Online Learning
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    Chapter 31 Creative Re-instrumentation of Collective Learning Activity
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    Chapter 32 Using Quality Criteria for Assessing and Comparing Open Courseware
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    Chapter 33 The Development of a Scale to Assess Creative Collaboration via Online Tools
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    Chapter 34 Computer-Based Creative Collaboration in Online Learning
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    Chapter 35 Trust for Supporting Learning Creativity in Online Learning Communities
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    Chapter 36 Exploring Creativity with e-Learning 2.0: A Personal Account
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    Chapter 37 A Student Perception Related to the Implementation of Virtual Courses
Attention for Chapter 22: Towards a Quality Model for Open Courseware and Open Educational Resources
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Above-average Attention Score compared to outputs of the same age and source (63rd percentile)

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Chapter title
Towards a Quality Model for Open Courseware and Open Educational Resources
Chapter number 22
Book title
New Horizons in Web Based Learning
Published in
Lecture notes in computer science, September 2012
DOI 10.1007/978-3-662-43454-3_22
Book ISBNs
978-3-66-243453-6, 978-3-66-243454-3
Authors

Monica Vlădoiu, Vlădoiu, Monica

Editors

Dickson K. W. Chiu, Minhong Wang, Elvira Popescu, Qing Li, Rynson Lau

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 4%
Spain 1 4%
Thailand 1 4%
Unknown 20 87%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 8 35%
Student > Master 4 17%
Researcher 2 9%
Student > Ph. D. Student 2 9%
Lecturer 1 4%
Other 4 17%
Unknown 2 9%
Readers by discipline Count As %
Computer Science 10 43%
Social Sciences 5 22%
Engineering 3 13%
Arts and Humanities 1 4%
Nursing and Health Professions 1 4%
Other 0 0%
Unknown 3 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 May 2014.
All research outputs
#13,408,116
of 22,754,104 outputs
Outputs from Lecture notes in computer science
#3,990
of 8,126 outputs
Outputs of similar age
#94,131
of 170,524 outputs
Outputs of similar age from Lecture notes in computer science
#24
of 66 outputs
Altmetric has tracked 22,754,104 research outputs across all sources so far. This one is in the 39th percentile – i.e., 39% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 49th percentile – i.e., 49% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 170,524 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 66 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 63% of its contemporaries.