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Genetic Programming

Overview of attention for book
Cover of 'Genetic Programming'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Evolutionary Program Sketching
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    Chapter 2 Exploring Fitness and Edit Distance of Mutated Python Programs
  4. Altmetric Badge
    Chapter 3 Differentiable Genetic Programming
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    Chapter 4 Evolving Game State Features from Raw Pixels
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    Chapter 5 Emergent Tangled Graph Representations for Atari Game Playing Agents
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    Chapter 6 A General Feature Engineering Wrapper for Machine Learning Using $$\epsilon $$ -Lexicase Survival
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    Chapter 7 Visualising the Search Landscape of the Triangle Program
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    Chapter 8 RANSAC-GP: Dealing with Outliers in Symbolic Regression with Genetic Programming
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    Chapter 9 Symbolic Regression on Network Properties
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    Chapter 10 Evolving Time-Invariant Dispatching Rules in Job Shop Scheduling with Genetic Programming
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    Chapter 11 Strategies for Improving the Distribution of Random Function Outputs in GSGP
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    Chapter 12 Synthesis of Mathematical Programming Constraints with Genetic Programming
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    Chapter 13 Grammatical Evolution of Robust Controller Structures Using Wilson Scoring and Criticality Ranking
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    Chapter 14 Using Feature Clustering for GP-Based Feature Construction on High-Dimensional Data
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    Chapter 15 Geometric Semantic Crossover with an Angle-Aware Mating Scheme in Genetic Programming for Symbolic Regression
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    Chapter 16 RECIPE: A Grammar-Based Framework for Automatically Evolving Classification Pipelines
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    Chapter 17 A Grammar Design Pattern for Arbitrary Program Synthesis Problems in Genetic Programming
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    Chapter 18 Improving the Tartarus Problem as a Benchmark in Genetic Programming
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    Chapter 19 A New Subgraph Crossover for Cartesian Genetic Programming
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    Chapter 20 A Comparative Study of Different Grammar-Based Genetic Programming Approaches
  22. Altmetric Badge
    Chapter 21 A Comparative Analysis of Dynamic Locality and Redundancy in Grammatical Evolution
  23. Altmetric Badge
    Chapter 22 On Evolutionary Approximation of Sigmoid Function for HW/SW Embedded Systems
Attention for Chapter 5: Emergent Tangled Graph Representations for Atari Game Playing Agents
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Good Attention Score compared to outputs of the same age and source (69th percentile)

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Citations

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Chapter title
Emergent Tangled Graph Representations for Atari Game Playing Agents
Chapter number 5
Book title
Genetic Programming
Published in
Lecture notes in computer science, March 2017
DOI 10.1007/978-3-319-55696-3_5
Book ISBNs
978-3-31-955695-6, 978-3-31-955696-3
Authors

Stephen Kelly, Malcolm I. Heywood, Stephen Kelly, Malcolm I. Heywood

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 48 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Belgium 1 2%
Unknown 47 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 15 31%
Researcher 10 21%
Student > Master 7 15%
Student > Doctoral Student 3 6%
Professor 2 4%
Other 5 10%
Unknown 6 13%
Readers by discipline Count As %
Computer Science 31 65%
Mathematics 3 6%
Business, Management and Accounting 2 4%
Psychology 2 4%
Engineering 2 4%
Other 2 4%
Unknown 6 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 April 2017.
All research outputs
#14,261,094
of 23,298,349 outputs
Outputs from Lecture notes in computer science
#4,300
of 8,163 outputs
Outputs of similar age
#168,838
of 308,818 outputs
Outputs of similar age from Lecture notes in computer science
#33
of 105 outputs
Altmetric has tracked 23,298,349 research outputs across all sources so far. This one is in the 37th percentile – i.e., 37% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,163 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.0. This one is in the 46th percentile – i.e., 46% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 308,818 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 105 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 69% of its contemporaries.