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Transdisciplinary Digital Art. Sound, Vision and the New Screen

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Cover of 'Transdisciplinary Digital Art. Sound, Vision and the New Screen'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction: Why Transdisciplinary Digital Art?
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    Chapter 2 The Ethics of Aesthetics
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    Chapter 3 Ethical and Activist Considerations of the Technological Artwork
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    Chapter 4 DIY: The Militant Embrace of Technology
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    Chapter 5 Tuning in Rorschach Maps
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    Chapter 6 Body Degree Zero Anatomy of an Interactive Performance
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    Chapter 7 Artificial, Natural, Historical
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    Chapter 8 The Colour of Time (God Is a Lobster and Other Forbidden Bodies)
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    Chapter 9 Behind the Screen: Installations from the Interactive Future
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    Chapter 10 Transliteracy and New Media
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    Chapter 11 Digital Archiving and "The New Screen"
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    Chapter 12 Transdisciplinary Digital Art. Sound, Vision and the New Screen
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    Chapter 13 The Present [Future] of Electronic Literature
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    Chapter 14 Transient Passages: The Work of Peter Horvath
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    Chapter 15 Visceral Mobile Music Systems
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    Chapter 16 Transdisciplinary Digital Art. Sound, Vision and the New Screen
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    Chapter 17 Video Game Audio Prototyping with Half-Life 2
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    Chapter 18 Computer-Assisted Content Editing Techniques for Live Multimedia Performance
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    Chapter 19 Computational Audiovisual Composition Using Lua
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    Chapter 20 Interrellation: Sound-Transformation and Remixing in Real-Time
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    Chapter 21 Functors for Music: The Rubato Composer System
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    Chapter 22 Inventing Malleable Scores: From Paper to Screen Based Scores
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    Chapter 23 Glimmer: Creating New Connections
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    Chapter 24 Variations on Variations
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    Chapter 25 Gestures, Interfaces and other Secrets of the Stage
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    Chapter 26 Beyond the Threshold: The Dynamic Interface as Permeable Technology
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    Chapter 27 CoPuppet : Collaborative Interaction in Virtual Puppetry
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    Chapter 28 Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer
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    Chapter 29 Formalized and Non-formalized Expression in Musical Interfaces
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    Chapter 30 Interactive Spaces
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    Chapter 31 From Electric Devices to Electronic Behaviour
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    Chapter 32 Scentsory Design®: Scent Whisper and Fashion Fluidics
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    Chapter 33 Advances in Expressive Animation in the Interactive Performance of a Butoh Dance
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    Chapter 34 Anthropocentrism and the Staging of Robots
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    Chapter 35 Imaging Place: Globalization and Immersive Media
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    Chapter 36 About... Software, Surveillance, Scariness, Subjectivity (and SVEN)
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    Chapter 37 The NOVA Display System
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    Chapter 38 Four Wheel Drift
Overall attention for this book and its chapters
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Mentioned by

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4 tweeters
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2 Wikipedia pages

Citations

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2 Dimensions

Readers on

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22 Mendeley
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Title
Transdisciplinary Digital Art. Sound, Vision and the New Screen
Published by
Springer-Verlag Berlin Heidelberg, January 2008
DOI 10.1007/978-3-540-79486-8
ISBNs
978-3-54-079486-8, 978-3-54-079485-1
Editors

Randy Adams, Steve Gibson, Stefan Müller Arisona

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Malaysia 1 5%
United States 1 5%
Germany 1 5%
Italy 1 5%
Unknown 18 82%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 23%
Student > Bachelor 4 18%
Researcher 3 14%
Student > Postgraduate 2 9%
Student > Doctoral Student 2 9%
Other 6 27%
Readers by discipline Count As %
Arts and Humanities 9 41%
Computer Science 6 27%
Engineering 4 18%
Design 3 14%