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Transdisciplinary Digital Art. Sound, Vision and the New Screen

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Cover of 'Transdisciplinary Digital Art. Sound, Vision and the New Screen'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction: Why Transdisciplinary Digital Art?
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    Chapter 2 The Ethics of Aesthetics
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    Chapter 3 Ethical and Activist Considerations of the Technological Artwork
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    Chapter 4 DIY: The Militant Embrace of Technology
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    Chapter 5 Tuning in Rorschach Maps
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    Chapter 6 Body Degree Zero Anatomy of an Interactive Performance
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    Chapter 7 Artificial, Natural, Historical
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    Chapter 8 The Colour of Time (God Is a Lobster and Other Forbidden Bodies)
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    Chapter 9 Behind the Screen: Installations from the Interactive Future
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    Chapter 10 Transliteracy and New Media
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    Chapter 11 Digital Archiving and "The New Screen"
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    Chapter 12 Transdisciplinary Digital Art. Sound, Vision and the New Screen
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    Chapter 13 The Present [Future] of Electronic Literature
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    Chapter 14 Transient Passages: The Work of Peter Horvath
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    Chapter 15 Visceral Mobile Music Systems
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    Chapter 16 Transdisciplinary Digital Art. Sound, Vision and the New Screen
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    Chapter 17 Video Game Audio Prototyping with Half-Life 2
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    Chapter 18 Computer-Assisted Content Editing Techniques for Live Multimedia Performance
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    Chapter 19 Computational Audiovisual Composition Using Lua
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    Chapter 20 Interrellation: Sound-Transformation and Remixing in Real-Time
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    Chapter 21 Functors for Music: The Rubato Composer System
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    Chapter 22 Inventing Malleable Scores: From Paper to Screen Based Scores
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    Chapter 23 Glimmer: Creating New Connections
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    Chapter 24 Variations on Variations
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    Chapter 25 Gestures, Interfaces and other Secrets of the Stage
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    Chapter 26 Beyond the Threshold: The Dynamic Interface as Permeable Technology
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    Chapter 27 CoPuppet : Collaborative Interaction in Virtual Puppetry
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    Chapter 28 Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer
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    Chapter 29 Formalized and Non-formalized Expression in Musical Interfaces
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    Chapter 30 Interactive Spaces
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    Chapter 31 From Electric Devices to Electronic Behaviour
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    Chapter 32 Scentsory Design®: Scent Whisper and Fashion Fluidics
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    Chapter 33 Advances in Expressive Animation in the Interactive Performance of a Butoh Dance
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    Chapter 34 Anthropocentrism and the Staging of Robots
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    Chapter 35 Imaging Place: Globalization and Immersive Media
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    Chapter 36 About... Software, Surveillance, Scariness, Subjectivity (and SVEN)
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    Chapter 37 The NOVA Display System
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    Chapter 38 Four Wheel Drift
Attention for Chapter 6: Body Degree Zero Anatomy of an Interactive Performance
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Chapter title
Body Degree Zero Anatomy of an Interactive Performance
Chapter number 6
Book title
Transdisciplinary Digital Art. Sound, Vision and the New Screen
Published by
Springer, Berlin, Heidelberg, January 2008
DOI 10.1007/978-3-540-79486-8_6
Book ISBNs
978-3-54-079485-1, 978-3-54-079486-8
Authors

Alan Dunning, Paul Woodrow, Dunning, Alan, Woodrow, Paul

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
China 1 33%
Unknown 2 67%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 67%
Researcher 1 33%
Readers by discipline Count As %
Computer Science 3 100%