↓ Skip to main content

HCI International 2017 – Posters' Extended Abstracts

Overview of attention for book
Cover of 'HCI International 2017 – Posters' Extended Abstracts'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Factors of Cybersickness
  3. Altmetric Badge
    Chapter 2 Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Issue
  4. Altmetric Badge
    Chapter 3 Projection Simulator to Support Design Development of Spherical Immersive Display
  5. Altmetric Badge
    Chapter 4 Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers
  6. Altmetric Badge
    Chapter 5 Correcting Distortion of Views into Spherical Tank in Aquarium
  7. Altmetric Badge
    Chapter 6 A Study on VR Sickness Prediction of HMD Contents Using Machine Learning Technique
  8. Altmetric Badge
    Chapter 7 Physically-Based Clay Art Rendering with HMD VR
  9. Altmetric Badge
    Chapter 8 Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Reality
  10. Altmetric Badge
    Chapter 9 Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training
  11. Altmetric Badge
    Chapter 10 Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic Displays
  12. Altmetric Badge
    Chapter 11 Webizing Virtual Reality-Based Interactive Interior Design System
  13. Altmetric Badge
    Chapter 12 Error Monitoring and Correction Related to the Sense of Presence in Virtual Environments
  14. Altmetric Badge
    Chapter 13 3D Route Planning Within a Stereoscopic Environment Based on 2D Mouse Interaction
  15. Altmetric Badge
    Chapter 14 The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance
  16. Altmetric Badge
    Chapter 15 Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optimal Matching Algorithms
  17. Altmetric Badge
    Chapter 16 Application of Human Computer Interaction Interface in Game Design
  18. Altmetric Badge
    Chapter 17 Creating an Environment for Millennials
  19. Altmetric Badge
    Chapter 18 Flexible Virtual Environments: Gamifying Immersive Learning
  20. Altmetric Badge
    Chapter 19 The Effect of Emotion in an Ultimatum Game: The Bio-Feedback Evidence
  21. Altmetric Badge
    Chapter 20 Motion Recognition Interactive Game Activity for Early Childhood
  22. Altmetric Badge
    Chapter 21 Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability
  23. Altmetric Badge
    Chapter 22 Development of Educational Application Using Standard Movement Code-Based on Human Behavior
  24. Altmetric Badge
    Chapter 23 A Serious Game to Teach Computing Concepts
  25. Altmetric Badge
    Chapter 24 An Analysis of Students’ Learning Behaviors Using Variable-Speed Playback Functionality on Online Educational Platforms
  26. Altmetric Badge
    Chapter 25 Collaborative Learning Support System for Programming Education Using Gamification
  27. Altmetric Badge
    Chapter 26 Personalizing Game by Using Social Network
  28. Altmetric Badge
    Chapter 27 Learning to Code in a Community of Practice in Mozambique: The Case of MozDevz
  29. Altmetric Badge
    Chapter 28 “Free Will”: A Serious Game to Study the Organization of the Human Brain
  30. Altmetric Badge
    Chapter 29 Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality
  31. Altmetric Badge
    Chapter 30 Frustrating Interaction Design of AS IF , an Embodied Interaction Game for Perspective Taking Towards Physical Limitations
  32. Altmetric Badge
    Chapter 31 The Influence of Toy Design Factors on Children’s Problem-Solving Skills
  33. Altmetric Badge
    Chapter 32 Understanding Reading Comprehension in Multi-display Presenting System: Visual Distribution and Cognitive Effect
  34. Altmetric Badge
    Chapter 33 Improving Patient Satisfaction Using a Video-Based Patient Education Platform
  35. Altmetric Badge
    Chapter 34 Developing a Health-Enabling Service System Combining Wearable Device and Personal Health Records for Older Adults
  36. Altmetric Badge
    Chapter 35 FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis
  37. Altmetric Badge
    Chapter 36 A Crowdsourcing-Based Social Platform to Increase a Community’s Sustainability and Well-Being
  38. Altmetric Badge
    Chapter 37 Estimation of Floor Reaction Force During Walking Using Physical Inertial Force by Wireless Motion Sensor
  39. Altmetric Badge
    Chapter 38 Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire
  40. Altmetric Badge
    Chapter 39 Development of a Human-Seat Cushion Finite Element Model for Sitting Comfort Analysis
  41. Altmetric Badge
    Chapter 40 Study on the Interactivity of Medication Behavior in Children’s Group Environment
  42. Altmetric Badge
    Chapter 41 Framework of Health Monitoring Service for the Elderly Drivers Community
  43. Altmetric Badge
    Chapter 42 Adaptation Monitoring System Preventing Fall Down from a Bed for Individual Difference of Behavior
  44. Altmetric Badge
    Chapter 43 Development of an Interactive Social Tool for Mexican Young Adults to Lower and Prevent Overweight and Obesity
  45. Altmetric Badge
    Chapter 44 Wellness Programs: Wearable Technologies Supporting Healthy Habits and Corporate Costs Reduction
  46. Altmetric Badge
    Chapter 45 Participatory Design of Vaccination Services with Less-Literate Users
  47. Altmetric Badge
    Chapter 46 Affordance of Real-Time Personalization and Adaptation of Hearing Aid Settings
  48. Altmetric Badge
    Chapter 47 Design and Implementation of Smartphone Application for Measurement and Management of Depressive Emotions in Adolescents Using Cognitive Behavioral Therapy
  49. Altmetric Badge
    Chapter 48 Rist: An Interface Design Project for Indoor Navigation
  50. Altmetric Badge
    Chapter 49 Mobile App for a GPS-Based Location-Specific Communication System
  51. Altmetric Badge
    Chapter 50 Design for Indoor Navigation: CROSSFLOW for Multiple Simultaneous Pedestrians in Public Spaces
  52. Altmetric Badge
    Chapter 51 Human-House Interaction Model Based on Artificial Intelligence for Residential Functions
  53. Altmetric Badge
    Chapter 52 A Proposal for the “Cariño Index”: A New Coordination Index Based on Weather Conditions
  54. Altmetric Badge
    Chapter 53 Proposal of Internet Radio Walking Around Street While Listening to Voice of Virtual Idols
  55. Altmetric Badge
    Chapter 54 Classification of Synchronous Non-parallel Shuffling Walk for Humanoid Robot
  56. Altmetric Badge
    Chapter 55 Case Representation of Daily Routine Data Through the Function Behavior Structure (FBS) Framework
  57. Altmetric Badge
    Chapter 56 Indoor Navigation Aid System Using No Positioning Technique for Visually Impaired People
  58. Altmetric Badge
    Chapter 57 SmartResponse: Emergency and Non-emergency Response for Smartphone Based Indoor Localization Applications
  59. Altmetric Badge
    Chapter 58 Human Algorithm
  60. Altmetric Badge
    Chapter 59 Face Recognition Based on Adaptive Singular Value Decomposition in the Wavelet Domain
  61. Altmetric Badge
    Chapter 60 Biometric Identification Using Video of Body Silhouette Captured from Overhead
  62. Altmetric Badge
    Chapter 61 Interaction Modalities for Augmented Reality in Tablets for Older Adults
  63. Altmetric Badge
    Chapter 62 ElectAR, an Augmented Reality App for Diagram Recognition
  64. Altmetric Badge
    Chapter 63 Explore the Differences Between Iphone7 Camera Interaction and User Habits
  65. Altmetric Badge
    Chapter 64 Design of Tangible Programming Environment for Smartphones
  66. Altmetric Badge
    Chapter 65 An Analysis of Usage and Attitude for Mobile Video Service in Korea
  67. Altmetric Badge
    Chapter 66 The 60 Seconds Guestbook – An Auditory Place Media for Guesthouse Residents
  68. Altmetric Badge
    Chapter 67 Investigation of Smartphone Use While Walking and Its Influences on One’s Behavior Among Pedestrians in Taiwan
  69. Altmetric Badge
    Chapter 68 Understanding Modern Audience in Traditional Settings
  70. Altmetric Badge
    Chapter 69 Development of a User Participatory Mobile App to Promote a Local Tourist Attraction: The Okayama Korakuen Navi App
  71. Altmetric Badge
    Chapter 70 Evaluation of Information Presentation with Smartphone at History Museum by Eye Tracking
  72. Altmetric Badge
    Chapter 71 Wrist Watch Design System with Interactive Evolutionary Computation
  73. Altmetric Badge
    Chapter 72 Towards Prediction of User Experience from Touch Interactions with Mobile Applications
  74. Altmetric Badge
    Chapter 73 Research on Interactive Design of Mobile Payment Based on Embodied Cognition
  75. Altmetric Badge
    Chapter 74 Exploring of the Barrier-Free Design for Visual Impairment in Graphical User Interface Design
  76. Altmetric Badge
    Chapter 75 Research on the Experiential Communication of Digital Humanities and Information Visualization: A Case Study of Iconography Measurement
  77. Altmetric Badge
    Chapter 76 Optimal Design of the Front Face of Minicars Based on Analytic Hierarchy Process
  78. Altmetric Badge
    Chapter 77 A Visualization System for Traffic Violation Using H2O Random Forests
  79. Altmetric Badge
    Chapter 78 Transportation CMF Design Strategy Based on Regional Culture
  80. Altmetric Badge
    Chapter 79 Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual Guidance
  81. Altmetric Badge
    Chapter 80 Humanizing the Machine
  82. Altmetric Badge
    Chapter 81 An Investigation into the Key Factors to Improve the Attractiveness of Modular Furniture in the Living Environment of China’s Metropolitan Migrants
  83. Altmetric Badge
    Chapter 82 The Interaction of Casual Users with Digital Collections of Visual Art. An Exploratory Study of the WikiArt Website
  84. Altmetric Badge
    Chapter 83 Interactive Image Search System Based on Multimodal Analogy
  85. Altmetric Badge
    Chapter 84 Preliminary Survey for Multigraph Integration and Visualization Framework
  86. Altmetric Badge
    Chapter 85 A Study on the Relationship Between Form Features and Images of Concept Bicycles Using the Theory of Archetype
  87. Altmetric Badge
    Chapter 86 Study of Color Emotion Impact on Leisure Food Package Design
  88. Altmetric Badge
    Chapter 87 Hacking the Body 2.0: Ethics in Wearable Tech, Etextiles Design and Data Collection in Performance
  89. Altmetric Badge
    Chapter 88 I Am Ok, the Material’s Not: A Transactional Analysis of Information Security Education Material for Swedish Elementary School Students
  90. Altmetric Badge
    Chapter 89 The Rise and Proliferation of Live-Streaming in China: Insights and Lessons
  91. Altmetric Badge
    Chapter 90 How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States?
  92. Altmetric Badge
    Chapter 91 Parental Controls: Oxymoron and Design Opportunity
  93. Altmetric Badge
    Chapter 92 Establish Security Psychology – How to Educate and Training for End Users
  94. Altmetric Badge
    Chapter 93 Decision Tree Analysis on Environmental Factors of Insider Threats
  95. Altmetric Badge
    Chapter 94 Evaluation of Accessibility of University Websites: A Case from Turkey
Attention for Chapter 90: How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States?
Altmetric Badge

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
14 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States?
Chapter number 90
Book title
HCI International 2017 – Posters' Extended Abstracts
Published by
Springer, Cham, May 2017
DOI 10.1007/978-3-319-58753-0_90
Book ISBNs
978-3-31-958752-3, 978-3-31-958753-0
Authors

Johanna Sam, Pamela Wisniewski, Heng Xu, Mary Beth Rosson, John M. Carroll, Sam, Johanna, Wisniewski, Pamela, Xu, Heng, Rosson, Mary Beth, Carroll, John M.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 21%
Lecturer 2 14%
Professor 1 7%
Unspecified 1 7%
Unknown 7 50%
Readers by discipline Count As %
Business, Management and Accounting 2 14%
Unspecified 1 7%
Nursing and Health Professions 1 7%
Computer Science 1 7%
Psychology 1 7%
Other 1 7%
Unknown 7 50%