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Social Computing and Social Media. Human Behavior

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Cover of 'Social Computing and Social Media. Human Behavior'

Table of Contents

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    Book Overview
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    Chapter 1 Investigating Arab DHH Usage of YouTube Videos Using Latent Variables in an Acceptance Technology Model
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    Chapter 2 Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?
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    Chapter 3 The Collective Impression of Saudis’ Perceptions of Entertainment
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    Chapter 4 Getting Interrupted? Design Support Strategies for Learning Success in M-Learning Applications
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    Chapter 5 World of Streaming. Motivation and Gratification on Twitch
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    Chapter 6 Do Members Share Knowledge in Facebook Knowledge Groups?
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    Chapter 7 Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion
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    Chapter 8 Research on the Social Experience of Mobile Internet Products
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    Chapter 9 The Impact of Texting Interruptions on Task Performance
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    Chapter 10 Improving Engagement Metrics in an Open Collaboration Community Through Notification: An Online Field Experiment
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    Chapter 11 What Happens When Evaluating Social Media’s Usability?
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    Chapter 12 On User eXperience in Virtual Museums
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    Chapter 13 Why Social Media Is an Achilles Heel? A Multi-dimensional Perspective on Engaged Consumers and Entrepreneurs
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    Chapter 14 The Influence of Privacy, Trust, and National Culture on Internet Transactions
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    Chapter 15 Analysis of Trade Area for Retail Industry Store Using Consumer Purchase Record
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    Chapter 16 From Bowling to Pinball: Understanding How Social Media Changes the Generation of Value for Consumers and Companies
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    Chapter 17 Online Travel Agencies as Social Media: Analyzing Customers’ Opinions
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    Chapter 18 Analysis of Cancellation Factors Based on the Characteristics of Golf Courses in Reservation Sites
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    Chapter 19 Analysis of the Characteristics of Repeat Customer in a Golf EC Site
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    Chapter 20 Video Blogs: A Qualitative and Quantitative Inquiry of Recall and Willingness to Share
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    Chapter 21 Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data
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    Chapter 22 Promoting Technological Innovations: Towards an Integration of Traditional and Social Media Communication Channels
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    Chapter 23 Understanding the Gift-Sending Interaction on Live-Streaming Video Websites
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    Chapter 24 Creating and Supporting Virtual Communities
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    Chapter 25 Examining the Legal Consequences of Improper Use of Social Media Sites in the Workplace
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    Chapter 26 Inter-country Differences in Breaking News Coverage via Microblogging: Reporting on Terrorist Attacks in Europe from the USA, Germany and UK
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    Chapter 27 e-Voting in America: Current Realities and Future Directions
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    Chapter 28 Entrepreneurial Orientation and Open Innovation: Social Media as a Tool
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    Chapter 29 For Those About to Rock – Social Media Best Practices from Wacken Open Air
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    Chapter 30 Do Social Bots (Still) Act Different to Humans? – Comparing Metrics of Social Bots with Those of Humans
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    Chapter 31 A Twitter Analysis of an Integrated E-Activism Campaign: #FeesMustFall - A South African Case Study
Attention for Chapter 21: Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data
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Chapter title
Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data
Chapter number 21
Book title
Social Computing and Social Media. Human Behavior
Published in
Lecture notes in computer science, May 2017
DOI 10.1007/978-3-319-58559-8_21
Book ISBNs
978-3-31-958558-1, 978-3-31-958559-8

Syun Usami, Kohei Otake, Takashi Namatame