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Blended Learning. New Challenges and Innovative Practices

Overview of attention for book
Cover of 'Blended Learning. New Challenges and Innovative Practices'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Blended Learning as Means of Support Within the Elderly People Education
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    Chapter 2 Promoting Citizen’s Learning Experience in Smart Cities
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    Chapter 3 International Collaborative Project-Based Learning: How Did US and Japanese Students Learn Together at a Distance When Supported by ICT?
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    Chapter 4 A Review of Learning Behaviors in Using E-Schoolbag: Enhancing Academic Performance in Primary Chinese
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    Chapter 5 Blended Learning in the University English Courses: Case Study
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    Chapter 6 College Students’ Computer Self-efficacy, Intrinsic Motivation, Attitude, and Satisfaction in Blended Learning Environments
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    Chapter 7 A Survey on Teachers’ Ability to Apply Electronic Schoolbag into Teaching
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    Chapter 8 The Findings of Multi-mode Blended Learning in K-12: A Case Study of V-China Education Program
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    Chapter 9 E-learning in Accounting Programmes in Hong Kong: Evolution and Effectiveness
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    Chapter 10 Japanese Students’ Utilization of Courseware in a Blended Learning Environment
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    Chapter 11 Blended Learning as a Mover in the Tourism&Management Study Programme?
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    Chapter 12 A Blended-Experiential Learning Model: An Action Research Case Study
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    Chapter 13 Prior Knowledge Dwarfs Hard Work in Achieving Academic Performance
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    Chapter 14 Research on Blended Learning Model Based on Electronic Schoolbag
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    Chapter 15 Learning Analytics for Monitoring Students Participation Online: Visualizing Navigational Patterns on Learning Management System
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    Chapter 16 Construction of the 3L5G Task-Driven Instructional Model: Fostering Computational Thinking of Junior High School Students in an Application Software Course
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    Chapter 17 The Enlightenment of Learning Sciences to Blended Learning
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    Chapter 18 The Design and Development of Intellectual Skills Assessment App of Pupils in U-Learning Environment
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    Chapter 19 Online Learning Activity Index (OLAI) and Its Application for Adaptive Learning
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    Chapter 20 Analysis on the Effect of Knowledge Sharing in Network Learning Space - A Case Study of Teachers’ Workshop
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    Chapter 21 Topic Classification on Short Reflective Writings for Monitoring Students’ Progress
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    Chapter 22 Evaluation of Stress Conditions for FIM UHK Students in Order to Improve Blended Learning and Flexibility of Educational Process
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    Chapter 23 Effects of Mobile Apps on Learning Motivation and Study Performance of Nursing Students
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    Chapter 24 Empirical Study on Google Earth (GE)-Integrated Science Lessons: Cases from Two Chinese Elementary Schools
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    Chapter 25 A Study on Grouping Strategy of Collaborative Learning Based on Clustering Algorithm
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    Chapter 26 The Study on the Roles in the Practical Applying Oriented Asynchronous Collaborative Learning Network
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    Chapter 27 Using Blended Learning for Collaborative Learning in Herbal Medicine
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    Chapter 28 Interactive Whiteboard-Based Instruction Versus Lecture-Based Instruction: A Study on College Students’ Academic Self-efficacy and Academic Press
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    Chapter 29 Investigation of the ICT Situation in Chinese Primary School: The Role of School Characteristics
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    Chapter 30 Blended Learning for Improving Flexibility of Learning Structure Query Language (SQL)
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    Chapter 31 A Hand-Waving Dance Teaching System Based on Kinect
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    Chapter 32 Design of a Mobile Handwriting Test Revision System for Cognitive Apprenticeship Instruction Model in Mathematics Learning
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    Chapter 33 The Remote Synchronous Classroom in China
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    Chapter 34 Distance-Learning Students’ Perception on the Usefulness of Open Educational Resources
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    Chapter 35 Learning Experience Questionnaire for Multimedia Case-Based Instruction: Development, Validation and Implications for Design
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    Chapter 36 Research on Open University Online Courses Learning Support Service (OCLSS) from the Perspective of Ubiquitous Learning
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    Chapter 37 Analysis on the Development of Educational Resources in the Open Universities in China
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    Chapter 38 Improving Video Engagement by Gamification: A Proposed Design of MOOC Videos
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    Chapter 39 A Review on Recent Development of the Involvement Load Hypothesis
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    Chapter 40 A Curriculum Design to Cultivate Creative Thinking Through Educational Games
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    Chapter 41 Deployment of Cognitive and Affective Determinants in Blended Learning - Case Study
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    Chapter 42 The Influence of Different Personality Traits on Learning Achievement in Three Learning Situations
Overall attention for this book and its chapters
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (54th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (58th percentile)

Mentioned by

3 tweeters


3 Dimensions

Readers on

60 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Blended Learning. New Challenges and Innovative Practices
Published by
Lecture notes in computer science, January 2017
DOI 10.1007/978-3-319-59360-9
978-3-31-959359-3, 978-3-31-959360-9

Simon K.S. Cheung, Lam-for Kwok, Will W.K. Ma, Lap-Kei Lee, Harrison Yang

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 60 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 14 23%
Lecturer 7 12%
Student > Bachelor 6 10%
Student > Doctoral Student 5 8%
Student > Ph. D. Student 5 8%
Other 10 17%
Unknown 13 22%
Readers by discipline Count As %
Computer Science 13 22%
Social Sciences 6 10%
Linguistics 5 8%
Arts and Humanities 4 7%
Economics, Econometrics and Finance 3 5%
Other 13 22%
Unknown 16 27%

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 July 2017.
All research outputs
of 11,459,905 outputs
Outputs from Lecture notes in computer science
of 7,172 outputs
Outputs of similar age
of 267,660 outputs
Outputs of similar age from Lecture notes in computer science
of 142 outputs
Altmetric has tracked 11,459,905 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 7,172 research outputs from this source. They receive a mean Attention Score of 4.3. This one has gotten more attention than average, scoring higher than 50% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 267,660 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 54% of its contemporaries.
We're also able to compare this research output to 142 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 58% of its contemporaries.