↓ Skip to main content

Immersive Learning Research Network

Overview of attention for book
Cover of 'Immersive Learning Research Network'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Towards Online Immersive Collaborative Innovation Spaces
  3. Altmetric Badge
    Chapter 2 Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology
  4. Altmetric Badge
    Chapter 3 Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices
  5. Altmetric Badge
    Chapter 4 The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds
  6. Altmetric Badge
    Chapter 5 Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
  7. Altmetric Badge
    Chapter 6 Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools
  8. Altmetric Badge
    Chapter 7 Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality
  9. Altmetric Badge
    Chapter 8 Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer
  10. Altmetric Badge
    Chapter 9 The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
  11. Altmetric Badge
    Chapter 10 Immersive Indiana: Constructing an Augmented Reality in Columbus
  12. Altmetric Badge
    Chapter 11 Technology Acceptance of Augmented Reality and Wearable Technologies
  13. Altmetric Badge
    Chapter 12 Community Learning Analytics with Industry 4.0 and Wearable Sensor Data
  14. Altmetric Badge
    Chapter 13 MythHunter: Gamification in an Educational Location-Based Scavenger Hunt
  15. Altmetric Badge
    Chapter 14 Efficient Software Assets for Fostering Learning in Applied Games
  16. Altmetric Badge
    Chapter 15 A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
  17. Altmetric Badge
    Chapter 16 DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
  18. Altmetric Badge
    Chapter 17 Demystifying Ageing Bias Through Learning
  19. Altmetric Badge
    Chapter 18 Learning Languages and Complex Subjects with Memory Palaces
  20. Altmetric Badge
    Chapter 19 Learning Principles of Electricity Through Experiencing in Virtual Worlds
  21. Altmetric Badge
    Chapter 20 Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences
  22. Altmetric Badge
    Chapter 21 A Virtual Museum Installation for Time Travel
Attention for Chapter 11: Technology Acceptance of Augmented Reality and Wearable Technologies
Altmetric Badge

Mentioned by

twitter
14 X users
facebook
1 Facebook page

Readers on

mendeley
75 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Technology Acceptance of Augmented Reality and Wearable Technologies
Chapter number 11
Book title
Immersive Learning Research Network
Published by
Springer, Cham, June 2017
DOI 10.1007/978-3-319-60633-0_11
Book ISBNs
978-3-31-960632-3, 978-3-31-960633-0
Authors

Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula

X Demographics

X Demographics

The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 75 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 75 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 20%
Student > Bachelor 12 16%
Student > Ph. D. Student 10 13%
Researcher 6 8%
Student > Doctoral Student 5 7%
Other 9 12%
Unknown 18 24%
Readers by discipline Count As %
Computer Science 20 27%
Business, Management and Accounting 9 12%
Engineering 8 11%
Social Sciences 4 5%
Design 3 4%
Other 12 16%
Unknown 19 25%