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Immersive Learning Research Network

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Cover of 'Immersive Learning Research Network'

Table of Contents

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    Book Overview
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    Chapter 1 Towards Online Immersive Collaborative Innovation Spaces
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    Chapter 2 Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology
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    Chapter 3 Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices
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    Chapter 4 The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds
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    Chapter 5 Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
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    Chapter 6 Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools
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    Chapter 7 Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality
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    Chapter 8 Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer
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    Chapter 9 The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
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    Chapter 10 Immersive Indiana: Constructing an Augmented Reality in Columbus
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    Chapter 11 Technology Acceptance of Augmented Reality and Wearable Technologies
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    Chapter 12 Community Learning Analytics with Industry 4.0 and Wearable Sensor Data
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    Chapter 13 MythHunter: Gamification in an Educational Location-Based Scavenger Hunt
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    Chapter 14 Efficient Software Assets for Fostering Learning in Applied Games
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    Chapter 15 A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
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    Chapter 16 DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
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    Chapter 17 Demystifying Ageing Bias Through Learning
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    Chapter 18 Learning Languages and Complex Subjects with Memory Palaces
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    Chapter 19 Learning Principles of Electricity Through Experiencing in Virtual Worlds
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    Chapter 20 Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences
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    Chapter 21 A Virtual Museum Installation for Time Travel
Attention for Chapter 15: A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
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