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Wearability and User Experience Through User Engagement: The Case Study of a Wearable Device
Advances in Human Factors in Wearable Technologies and Game Design
Springer, Cham, June 2017
Venere Ferraro, Mila Stepanovic, Silvia Ferraris
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||2||18%|
|Lecturer > Senior Lecturer||1||9%|
|Student > Doctoral Student||1||9%|
|Professor > Associate Professor||1||9%|
|Readers by discipline||Count||As %|
|Arts and Humanities||1||9%|