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Design, User Experience, and Usability: Theory, Methodology, and Management

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Cover of 'Design, User Experience, and Usability: Theory, Methodology, and Management'

Table of Contents

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    Book Overview
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    Chapter 1 Towards Establishing Design Principles for Balancing Usability and Maintaining Cognitive Abilities
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    Chapter 2 User Operational Design Thinking
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    Chapter 3 Disappearing Boundary
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    Chapter 4 Investigating User Interpretation of Dynamic Metaphorical Interfaces
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    Chapter 5 Thinking in Interdisciplinary Design Teams Based on Workshop
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    Chapter 6 Digitization of the Design Thinking Process Solving Problems with Geographically Dispersed Teams
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    Chapter 7 Processless Design Extended
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    Chapter 8 The Categorization of Document for Design Thinking
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    Chapter 9 Internet Product Design Is the Whole Design Around the “Product Strategy”
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    Chapter 10 Reflection on Exploring and Designing Generation Y Interaction Qualities
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    Chapter 11 Design-Based Evidence Collection and Evidence-Based Design (DEED) Model
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    Chapter 12 Information Behaviour in Design; A Conceptual Framework
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    Chapter 13 Four Biases in Interface Design Interactions
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    Chapter 14 Fire in the Kitchen: The Campfire Experience that Led to Innovation in Human Product Interaction
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    Chapter 15 User Participatory Methods for Inclusive Design and Research in Autism: A Case Study in Teaching UX Design
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    Chapter 16 Constructing Cognitive Pattern in Design Thinking Based on Complementary Perspective
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    Chapter 17 U-index: An Eye-Tracking-Tested Checklist on Webpage Aesthetics for University Web Spaces in Russia and the USA
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    Chapter 18 An Association Analysis Between Content Topic and Appeal Type of Infographics
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    Chapter 19 Automatic Information Loss Detection and Color Compensation for the Color Blind
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    Chapter 20 Research on the Form Design of Mini Car in Perceptual Consumption Times
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    Chapter 21 The Effects of Website White Space on University Students
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    Chapter 22 Research on the Effect of Visual Conventions on Perception and Inference
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    Chapter 23 Research on the Style of Product Shape Based on NURBS Curve
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    Chapter 24 A Quantitative Study of Emotional Experience of Daqi Based on Cognitive Integration
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    Chapter 25 Bringing Content Understanding into Usability Testing in Complex Application Domains—a Case Study in eHealth
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    Chapter 26 The Use of Neurometric and Biometric Research Methods in Understanding the User Experience During Product Search of First-Time Buyers in E-Commerce
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    Chapter 27 ErgoMobile: A Software to Support Usability Evaluations in Mobile Devices Using Observation Techniques
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    Chapter 28 Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics
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    Chapter 29 Is a Holistic Criteria-Based Approach Possible in User Experience?
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    Chapter 30 Mobile Application Usability Heuristics: Decoupling Context-of-Use
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    Chapter 31 Developmental Process of Interface Design Evaluations
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    Chapter 32 Usability Testing as a Complement of Heuristic Evaluation: A Case Study
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    Chapter 33 What Drives Perceived Usability in Mobile Web Design: Classical or Expressive Aesthetics?
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    Chapter 34 Application of the Semiotic Inspection Method: A Case Study in Web Domain
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    Chapter 35 UX Heuristics for Cross-Channel Interactive Scenarios
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    Chapter 36 A Systematic Review of User Experience Evaluation Methods in Information Driven Websites
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    Chapter 37 The UX Metrics Table: A Missing Artifact
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    Chapter 38 Research on “4D” Evaluation System Construction for Information Interaction Design
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    Chapter 39 Converging Data with Design Within Agile and Continuous Delivery Environments
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    Chapter 40 Model-Based HCI System Development Methodology
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    Chapter 41 Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
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    Chapter 42 A Human-Centered Perspective on Software Quality: Acceptance Criteria for Work 4.0
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    Chapter 43 Building a Team to Champion User-Centered Design Within an Agile Process
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    Chapter 44 Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects
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    Chapter 45 UCD and Agile Methodology in the Development of a Cultural Heritage Platform
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    Chapter 46 Research on Interactive Prototype Design and Experience Method Based on Open Source
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    Chapter 47 Programming a Robotic Toy with a Block Coding Application: A Usability Study with Non-programmer Adults
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    Chapter 48 IT Governance for Cyber-Physical Systems: The Case of Industry 4.0
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    Chapter 49 Relationship Between the Scientific and Traditional Software Engineering Considering the Ethical Aspects of Human-Computer Interaction
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    Chapter 50 Technical to Teachable
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    Chapter 51 Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps
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    Chapter 52 Collaborative System for Generative Design: Manipulating Parameters, Generating Alternatives
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    Chapter 53 Design of Digital Products in the Future: A Study of Interaction Design Students and Their Perceptions on Design Issues
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    Chapter 54 Creativity in Digital Design: Differences from Print-Based Graphic Design
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    Chapter 55 Establishing China’s First UX Master Program Based on Applied Psychology Perspective
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    Chapter 56 Knowledge Graph Design: A Way to Promote User Experience for Online Education
Attention for Chapter 4: Investigating User Interpretation of Dynamic Metaphorical Interfaces
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Chapter title
Investigating User Interpretation of Dynamic Metaphorical Interfaces
Chapter number 4
Book title
Design, User Experience, and Usability: Theory, Methodology, and Management
Published by
Springer, Cham, July 2017
DOI 10.1007/978-3-319-58634-2_4
Book ISBNs
978-3-31-958633-5, 978-3-31-958634-2
Authors

Kenny K. N. Chow