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Design, User Experience, and Usability: Theory, Methodology, and Management

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Cover of 'Design, User Experience, and Usability: Theory, Methodology, and Management'

Table of Contents

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    Book Overview
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    Chapter 1 Towards Establishing Design Principles for Balancing Usability and Maintaining Cognitive Abilities
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    Chapter 2 User Operational Design Thinking
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    Chapter 3 Disappearing Boundary
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    Chapter 4 Investigating User Interpretation of Dynamic Metaphorical Interfaces
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    Chapter 5 Thinking in Interdisciplinary Design Teams Based on Workshop
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    Chapter 6 Digitization of the Design Thinking Process Solving Problems with Geographically Dispersed Teams
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    Chapter 7 Processless Design Extended
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    Chapter 8 The Categorization of Document for Design Thinking
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    Chapter 9 Internet Product Design Is the Whole Design Around the “Product Strategy”
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    Chapter 10 Reflection on Exploring and Designing Generation Y Interaction Qualities
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    Chapter 11 Design-Based Evidence Collection and Evidence-Based Design (DEED) Model
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    Chapter 12 Information Behaviour in Design; A Conceptual Framework
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    Chapter 13 Four Biases in Interface Design Interactions
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    Chapter 14 Fire in the Kitchen: The Campfire Experience that Led to Innovation in Human Product Interaction
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    Chapter 15 User Participatory Methods for Inclusive Design and Research in Autism: A Case Study in Teaching UX Design
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    Chapter 16 Constructing Cognitive Pattern in Design Thinking Based on Complementary Perspective
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    Chapter 17 U-index: An Eye-Tracking-Tested Checklist on Webpage Aesthetics for University Web Spaces in Russia and the USA
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    Chapter 18 An Association Analysis Between Content Topic and Appeal Type of Infographics
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    Chapter 19 Automatic Information Loss Detection and Color Compensation for the Color Blind
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    Chapter 20 Research on the Form Design of Mini Car in Perceptual Consumption Times
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    Chapter 21 The Effects of Website White Space on University Students
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    Chapter 22 Research on the Effect of Visual Conventions on Perception and Inference
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    Chapter 23 Research on the Style of Product Shape Based on NURBS Curve
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    Chapter 24 A Quantitative Study of Emotional Experience of Daqi Based on Cognitive Integration
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    Chapter 25 Bringing Content Understanding into Usability Testing in Complex Application Domains—a Case Study in eHealth
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    Chapter 26 The Use of Neurometric and Biometric Research Methods in Understanding the User Experience During Product Search of First-Time Buyers in E-Commerce
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    Chapter 27 ErgoMobile: A Software to Support Usability Evaluations in Mobile Devices Using Observation Techniques
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    Chapter 28 Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics
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    Chapter 29 Is a Holistic Criteria-Based Approach Possible in User Experience?
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    Chapter 30 Mobile Application Usability Heuristics: Decoupling Context-of-Use
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    Chapter 31 Developmental Process of Interface Design Evaluations
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    Chapter 32 Usability Testing as a Complement of Heuristic Evaluation: A Case Study
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    Chapter 33 What Drives Perceived Usability in Mobile Web Design: Classical or Expressive Aesthetics?
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    Chapter 34 Application of the Semiotic Inspection Method: A Case Study in Web Domain
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    Chapter 35 UX Heuristics for Cross-Channel Interactive Scenarios
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    Chapter 36 A Systematic Review of User Experience Evaluation Methods in Information Driven Websites
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    Chapter 37 The UX Metrics Table: A Missing Artifact
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    Chapter 38 Research on “4D” Evaluation System Construction for Information Interaction Design
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    Chapter 39 Converging Data with Design Within Agile and Continuous Delivery Environments
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    Chapter 40 Model-Based HCI System Development Methodology
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    Chapter 41 Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
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    Chapter 42 A Human-Centered Perspective on Software Quality: Acceptance Criteria for Work 4.0
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    Chapter 43 Building a Team to Champion User-Centered Design Within an Agile Process
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    Chapter 44 Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects
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    Chapter 45 UCD and Agile Methodology in the Development of a Cultural Heritage Platform
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    Chapter 46 Research on Interactive Prototype Design and Experience Method Based on Open Source
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    Chapter 47 Programming a Robotic Toy with a Block Coding Application: A Usability Study with Non-programmer Adults
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    Chapter 48 IT Governance for Cyber-Physical Systems: The Case of Industry 4.0
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    Chapter 49 Relationship Between the Scientific and Traditional Software Engineering Considering the Ethical Aspects of Human-Computer Interaction
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    Chapter 50 Technical to Teachable
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    Chapter 51 Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps
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    Chapter 52 Collaborative System for Generative Design: Manipulating Parameters, Generating Alternatives
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    Chapter 53 Design of Digital Products in the Future: A Study of Interaction Design Students and Their Perceptions on Design Issues
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    Chapter 54 Creativity in Digital Design: Differences from Print-Based Graphic Design
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    Chapter 55 Establishing China’s First UX Master Program Based on Applied Psychology Perspective
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    Chapter 56 Knowledge Graph Design: A Way to Promote User Experience for Online Education
Attention for Chapter 28: Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics
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19 Mendeley
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Chapter title
Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics
Chapter number 28
Book title
Design, User Experience, and Usability: Theory, Methodology, and Management
Published by
Springer, Cham, July 2017
DOI 10.1007/978-3-319-58634-2_28
Book ISBNs
978-3-31-958633-5, 978-3-31-958634-2

André de Lima Salgado, Leandro Agostini do Amaral, Renata Pontin de Mattos Fortes, Marcos Hortes Nisihara Chagas, Ger Joyce

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 3 16%
Student > Master 3 16%
Student > Bachelor 3 16%
Student > Ph. D. Student 3 16%
Professor 1 5%
Other 2 11%
Unknown 4 21%
Readers by discipline Count As %
Computer Science 10 53%
Engineering 2 11%
Social Sciences 1 5%
Design 1 5%
Unknown 5 26%