You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
The Positive Effect of Digital Game Based Programming on Students
|
---|---|
Chapter number | 29 |
Book title |
Advances in Human Factors in Training, Education, and Learning Sciences
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-60018-5_29 |
Book ISBNs |
978-3-31-960017-8, 978-3-31-960018-5
|
Authors |
Ebru Yeniman Yildirim |
Mendeley readers
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 27% |
Other | 1 | 9% |
Student > Doctoral Student | 1 | 9% |
Lecturer | 1 | 9% |
Researcher | 1 | 9% |
Other | 1 | 9% |
Unknown | 3 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 18% |
Arts and Humanities | 1 | 9% |
Environmental Science | 1 | 9% |
Physics and Astronomy | 1 | 9% |
Social Sciences | 1 | 9% |
Other | 1 | 9% |
Unknown | 4 | 36% |