↓ Skip to main content

Design, User Experience, and Usability: Designing Pleasurable Experiences

Overview of attention for book
Cover of 'Design, User Experience, and Usability: Designing Pleasurable Experiences'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability
  3. Altmetric Badge
    Chapter 2 Explore the Categories on Different Emotional Branding Experience for Optimising the Brand Design Process
  4. Altmetric Badge
    Chapter 3 Guiding Human Behavior Through Alternate Reality Experience
  5. Altmetric Badge
    Chapter 4 A Quality Table-Based Method for Sentiment Expression Word Identification in Japanese
  6. Altmetric Badge
    Chapter 5 EcoTrips
  7. Altmetric Badge
    Chapter 6 Experience, Usability and Sense of Things
  8. Altmetric Badge
    Chapter 7 GreenFLY
  9. Altmetric Badge
    Chapter 8 Electric Vehicle Explorer
  10. Altmetric Badge
    Chapter 9 Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage
  11. Altmetric Badge
    Chapter 10 A Suggestion to Improve User-Friendliness Based on Monitoring Computer User’s Emotions
  12. Altmetric Badge
    Chapter 11 EMOVLE: An Interface Design Guide
  13. Altmetric Badge
    Chapter 12 Auditory User Interface Guideline for Emotional User Experience
  14. Altmetric Badge
    Chapter 13 Reassurance Experience Design for “Financial Planning Users”
  15. Altmetric Badge
    Chapter 14 Towards Designing Mobile Banking User Interfaces for Novice Users
  16. Altmetric Badge
    Chapter 15 Feasibility of Utilizing E-Mental Health with Mobile APP Interface for Social Support Enhencement: A Conceptional Solution for Postpartum Depression in Taiwan
  17. Altmetric Badge
    Chapter 16 Exploring the Interaction Between Visual Flux and Users on Mobile Devices
  18. Altmetric Badge
    Chapter 17 New Mobile Service Development Process
  19. Altmetric Badge
    Chapter 18 Designing User Experiences of Novel Technologies
  20. Altmetric Badge
    Chapter 19 Do Car Drivers Really Need Mobile Parking Payment?
  21. Altmetric Badge
    Chapter 20 The Study of Factors Affecting Minimum Center Distance of Mobile Touch Screen
  22. Altmetric Badge
    Chapter 21 Mobile Phone – Offers Exchanged as Cultural Practice
  23. Altmetric Badge
    Chapter 22 The Smartwatch in Multi-device Interaction
  24. Altmetric Badge
    Chapter 23 The Interaction Design of Mobile Apps for Chinese Early Education
  25. Altmetric Badge
    Chapter 24 Breaking Through the Traditional Form of News Communication—User Experience Design of Live Broadcast
  26. Altmetric Badge
    Chapter 25 Innovation Design in Personal Center Interface of Mobile Application
  27. Altmetric Badge
    Chapter 26 Applying Working Memory Theory to Redesign a Mobile Application User Interface: Take a Handicraft Self-learning Page as an Example
  28. Altmetric Badge
    Chapter 27 A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data
  29. Altmetric Badge
    Chapter 28 A Conceptual Model for Educational Game Authoring: A Showcase in Math Games
  30. Altmetric Badge
    Chapter 29 The Shape of Challenge
  31. Altmetric Badge
    Chapter 30 Co-designing a Civic Educational Online Game with Children
  32. Altmetric Badge
    Chapter 31 Improving the Usability in a Video Game Through Continuous Usability Evaluations
  33. Altmetric Badge
    Chapter 32 Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals
  34. Altmetric Badge
    Chapter 33 Engagement in a Virtual Reality Game with Gesture Hand Interface. An Empirical Evaluation of User Engagement Scale (UES)
  35. Altmetric Badge
    Chapter 34 Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online Pets
  36. Altmetric Badge
    Chapter 35 Game Worlds and Creativity: The Challenges of Procedural Content Generation
  37. Altmetric Badge
    Chapter 36 Designing Game Controllers in a Mobile Device
  38. Altmetric Badge
    Chapter 37 The Importance of Specific Usability Guidelines for Robot User Interfaces
  39. Altmetric Badge
    Chapter 38 Discounted Prototyping of Virtual Reality Solutions for Science Education
  40. Altmetric Badge
    Chapter 39 A Natural Interaction VR Environment for Surgical Instrumentation Training
  41. Altmetric Badge
    Chapter 40 Visual and Interactive Concerns for VR Applications: A Case Study
  42. Altmetric Badge
    Chapter 41 Algorithm Experimental Evaluation for an Occluded Liver with/without Shadow-Less Lamps and Invisible Light Filter in a Surgical Room
  43. Altmetric Badge
    Chapter 42 Capturing a Surgical Area Using Multiple Depth Cameras Mounted on a Robotic Mechanical System
  44. Altmetric Badge
    Chapter 43 A Study of Guidance Method for AR Laparoscopic Surgery Navigation System
  45. Altmetric Badge
    Chapter 44 A Comparative Usability Analysis of Virtual Reality Goggles
  46. Altmetric Badge
    Chapter 45 Augmented Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy
  47. Altmetric Badge
    Chapter 46 Laser Intensity Data Visualization for Laser Physics
  48. Altmetric Badge
    Chapter 47 A New Organ-Following Algorithm Based on Depth-Depth Matching and Simulated Annealing, and Its Experimental Evaluation
  49. Altmetric Badge
    Chapter 48 Development of a Surgical Knife Attachment with Proximity Indicators
  50. Altmetric Badge
    Chapter 49 TEA Band: An Interactive System to Aid Students with Autism Improve Their Social Interactions
  51. Altmetric Badge
    Chapter 50 User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games
  52. Altmetric Badge
    Chapter 51 Critical and Speculative Wearables: Boundary Objects
  53. Altmetric Badge
    Chapter 52 Melissa’s Concept Store: Physical Environment for Experience
  54. Altmetric Badge
    Chapter 53 Wearables Design: Epistemic Cultures and Laboratory Performances
  55. Altmetric Badge
    Chapter 54 The Grayman Project
  56. Altmetric Badge
    Chapter 55 Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled Jewellery
  57. Altmetric Badge
    Chapter 56 Wearable Rhythms: Materials in Play
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
4 tweeters

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
43 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Design, User Experience, and Usability: Designing Pleasurable Experiences
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-58637-3
ISBNs
978-3-31-958636-6, 978-3-31-958637-3
Editors

Aaron Marcus, Wentao Wang

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 43 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 16%
Researcher 6 14%
Student > Bachelor 6 14%
Student > Master 5 12%
Lecturer 4 9%
Other 6 14%
Unknown 9 21%
Readers by discipline Count As %
Computer Science 14 33%
Engineering 5 12%
Design 5 12%
Arts and Humanities 2 5%
Medicine and Dentistry 2 5%
Other 5 12%
Unknown 10 23%