↓ Skip to main content

Universal Access in Human–Computer Interaction. Human and Technological Environments

Overview of attention for book
Cover of 'Universal Access in Human–Computer Interaction. Human and Technological Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
  3. Altmetric Badge
    Chapter 2 Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
  4. Altmetric Badge
    Chapter 3 Ergonomic Evaluation of the Portal of the Repository in the Health Area of UNIFESP: Proposal of Specifications and Ergonomic Recommendations for Its Interface
  5. Altmetric Badge
    Chapter 4 Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
  6. Altmetric Badge
    Chapter 5 The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
  7. Altmetric Badge
    Chapter 6 Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson’s Disease
  8. Altmetric Badge
    Chapter 7 Game-Based Speech Rehabilitation for People with Parkinson’s Disease
  9. Altmetric Badge
    Chapter 8 User Evaluation of an App for Liquid Monitoring by Older Adults
  10. Altmetric Badge
    Chapter 9 SmartGym: An Anticipatory System to Detect Body Compliance During Rehabilitative Exercise
  11. Altmetric Badge
    Chapter 10 “The Sum of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites
  12. Altmetric Badge
    Chapter 11 Design of an Innovative Assisting Device for Knee Osteoarthritis
  13. Altmetric Badge
    Chapter 12 Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
  14. Altmetric Badge
    Chapter 13 Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
  15. Altmetric Badge
    Chapter 14 Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
  16. Altmetric Badge
    Chapter 15 Participatory Design of Technology for Inclusive Education: A Case Study
  17. Altmetric Badge
    Chapter 16 QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
  18. Altmetric Badge
    Chapter 17 The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
  19. Altmetric Badge
    Chapter 18 Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
  20. Altmetric Badge
    Chapter 19 A Bridge to Cognition Through Intelligent Games
  21. Altmetric Badge
    Chapter 20 Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
  22. Altmetric Badge
    Chapter 21 Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
  23. Altmetric Badge
    Chapter 22 Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
  24. Altmetric Badge
    Chapter 23 Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
  25. Altmetric Badge
    Chapter 24 Design of Geographic Information Systems to Promote Accessibility and Universal Access
  26. Altmetric Badge
    Chapter 25 Assess User Needs for Time-Related Information to Design an Airport Guide System
  27. Altmetric Badge
    Chapter 26 Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
  28. Altmetric Badge
    Chapter 27 Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
  29. Altmetric Badge
    Chapter 28 Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
  30. Altmetric Badge
    Chapter 29 Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
  31. Altmetric Badge
    Chapter 30 Impact of Cognitive Learning Disorders on Accessing Online Resources
  32. Altmetric Badge
    Chapter 31 Young Female Consumers’ Perceptions and Purchase Intentions Towards Character Economy
  33. Altmetric Badge
    Chapter 32 A Software to Capture Mental Models
  34. Altmetric Badge
    Chapter 33 Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
  35. Altmetric Badge
    Chapter 34 Media Use of Persons with Disabilities
  36. Altmetric Badge
    Chapter 35 Now You See It, Now You Don’t: Understanding User Interface Visibility
  37. Altmetric Badge
    Chapter 36 Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
  38. Altmetric Badge
    Chapter 37 Analytics Solution for Omni-Channel Merchandising
  39. Altmetric Badge
    Chapter 38 Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
  40. Altmetric Badge
    Chapter 39 Camera Canvas: Photo Editing and Sharing App for People with Disabilities
  41. Altmetric Badge
    Chapter 40 Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
  42. Altmetric Badge
    Chapter 41 Low Cost Smart Homes for Elders
  43. Altmetric Badge
    Chapter 42 Fire Warning System by Using GPS Monitoring and Quadcopters
  44. Altmetric Badge
    Chapter 43 Robotic Assistants for Universal Access
  45. Altmetric Badge
    Chapter 44 Study on the Application of Computer Simulation to Foldable Wheelchairs
  46. Altmetric Badge
    Chapter 45 Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
  47. Altmetric Badge
    Chapter 46 Data Design for Wellness and Sustainability
  48. Altmetric Badge
    Chapter 47 Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
  49. Altmetric Badge
    Chapter 48 Using Intelligent Personal Assistants to Strengthen the Elderlies’ Social Bonds
  50. Altmetric Badge
    Chapter 49 Designing Autonomous Systems Interactions with Elderly People
  51. Altmetric Badge
    Chapter 50 A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
  52. Altmetric Badge
    Chapter 51 Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

policy
1 policy source
facebook
1 Facebook page

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
60 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Universal Access in Human–Computer Interaction. Human and Technological Environments
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-58700-4
ISBNs
978-3-31-958699-1, 978-3-31-958700-4
Editors

Margherita Antona, Constantine Stephanidis

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 60 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 17 28%
Student > Master 11 18%
Researcher 6 10%
Student > Bachelor 5 8%
Lecturer 4 7%
Other 6 10%
Unknown 11 18%
Readers by discipline Count As %
Computer Science 19 32%
Engineering 8 13%
Social Sciences 5 8%
Design 5 8%
Arts and Humanities 2 3%
Other 8 13%
Unknown 13 22%