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Universal Access in Human–Computer Interaction. Human and Technological Environments

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Cover of 'Universal Access in Human–Computer Interaction. Human and Technological Environments'

Table of Contents

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    Book Overview
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    Chapter 1 Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
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    Chapter 2 Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
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    Chapter 3 Ergonomic Evaluation of the Portal of the Repository in the Health Area of UNIFESP: Proposal of Specifications and Ergonomic Recommendations for Its Interface
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    Chapter 4 Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
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    Chapter 5 The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
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    Chapter 6 Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson’s Disease
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    Chapter 7 Game-Based Speech Rehabilitation for People with Parkinson’s Disease
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    Chapter 8 User Evaluation of an App for Liquid Monitoring by Older Adults
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    Chapter 9 SmartGym: An Anticipatory System to Detect Body Compliance During Rehabilitative Exercise
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    Chapter 10 “The Sum of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites
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    Chapter 11 Design of an Innovative Assisting Device for Knee Osteoarthritis
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    Chapter 12 Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
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    Chapter 13 Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
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    Chapter 14 Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
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    Chapter 15 Participatory Design of Technology for Inclusive Education: A Case Study
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    Chapter 16 QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
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    Chapter 17 The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
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    Chapter 18 Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
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    Chapter 19 A Bridge to Cognition Through Intelligent Games
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    Chapter 20 Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
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    Chapter 21 Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
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    Chapter 22 Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
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    Chapter 23 Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
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    Chapter 24 Design of Geographic Information Systems to Promote Accessibility and Universal Access
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    Chapter 25 Assess User Needs for Time-Related Information to Design an Airport Guide System
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    Chapter 26 Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
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    Chapter 27 Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
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    Chapter 28 Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
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    Chapter 29 Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
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    Chapter 30 Impact of Cognitive Learning Disorders on Accessing Online Resources
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    Chapter 31 Young Female Consumers’ Perceptions and Purchase Intentions Towards Character Economy
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    Chapter 32 A Software to Capture Mental Models
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    Chapter 33 Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
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    Chapter 34 Media Use of Persons with Disabilities
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    Chapter 35 Now You See It, Now You Don’t: Understanding User Interface Visibility
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    Chapter 36 Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
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    Chapter 37 Analytics Solution for Omni-Channel Merchandising
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    Chapter 38 Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
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    Chapter 39 Camera Canvas: Photo Editing and Sharing App for People with Disabilities
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    Chapter 40 Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
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    Chapter 41 Low Cost Smart Homes for Elders
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    Chapter 42 Fire Warning System by Using GPS Monitoring and Quadcopters
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    Chapter 43 Robotic Assistants for Universal Access
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    Chapter 44 Study on the Application of Computer Simulation to Foldable Wheelchairs
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    Chapter 45 Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
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    Chapter 46 Data Design for Wellness and Sustainability
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    Chapter 47 Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
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    Chapter 48 Using Intelligent Personal Assistants to Strengthen the Elderlies’ Social Bonds
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    Chapter 49 Designing Autonomous Systems Interactions with Elderly People
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    Chapter 50 A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
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    Chapter 51 Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience
Overall attention for this book and its chapters
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60 Mendeley
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Universal Access in Human–Computer Interaction. Human and Technological Environments
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-58700-4
978-3-31-958699-1, 978-3-31-958700-4

Margherita Antona, Constantine Stephanidis

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 60 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 17 28%
Student > Master 11 18%
Researcher 6 10%
Student > Bachelor 5 8%
Lecturer 4 7%
Other 6 10%
Unknown 11 18%
Readers by discipline Count As %
Computer Science 19 32%
Engineering 8 13%
Social Sciences 5 8%
Design 5 8%
Arts and Humanities 2 3%
Other 8 13%
Unknown 13 22%