Title |
Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial
|
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Published in |
BMC Public Health, March 2014
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DOI | 10.1186/1471-2458-14-275 |
Pubmed ID | |
Authors |
Monique Simons, Mai JM Chinapaw, Maaike van de Bovenkamp, Michiel R de Boer, Jacob C Seidell, Johannes Brug, Emely de Vet |
Abstract |
Excessive body weight, low physical activity and excessive sedentary time in youth are major public health concerns. A new generation of video games, the ones that require physical activity to play the games--i.e. active games--may be a promising alternative to traditional non-active games to promote physical activity and reduce sedentary behaviors in youth. The aim of this manuscript is to describe the design of a study evaluating the effects of a family oriented active game intervention, incorporating several motivational elements, on anthropometrics and health behaviors in adolescents. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 4 | 44% |
Netherlands | 2 | 22% |
Unknown | 3 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 5 | 56% |
Scientists | 2 | 22% |
Practitioners (doctors, other healthcare professionals) | 2 | 22% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | <1% |
United States | 2 | <1% |
Mexico | 1 | <1% |
Colombia | 1 | <1% |
Unknown | 314 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 59 | 18% |
Student > Bachelor | 41 | 13% |
Student > Ph. D. Student | 38 | 12% |
Researcher | 29 | 9% |
Unspecified | 21 | 7% |
Other | 70 | 22% |
Unknown | 62 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 41 | 13% |
Psychology | 40 | 13% |
Nursing and Health Professions | 33 | 10% |
Sports and Recreations | 26 | 8% |
Social Sciences | 23 | 7% |
Other | 83 | 26% |
Unknown | 74 | 23% |