↓ Skip to main content

Intelligent Virtual Agents

Overview of attention for book
Cover of 'Intelligent Virtual Agents'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Training Agents: An Architecture for Reusability
  3. Altmetric Badge
    Chapter 2 Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion
  4. Altmetric Badge
    Chapter 3 Natural Behavior of a Listening Agent
  5. Altmetric Badge
    Chapter 4 Providing Computer Game Characters with Conversational Abilities
  6. Altmetric Badge
    Chapter 5 Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
  7. Altmetric Badge
    Chapter 6 Dialog Simulation for Background Characters
  8. Altmetric Badge
    Chapter 7 INTERFACE Toolkit: A New Tool for Building IVAs
  9. Altmetric Badge
    Chapter 8 Autonomous Virtual Agents Learning a Cognitive Model and Evolving
  10. Altmetric Badge
    Chapter 9 Using Real Objects to Communicate with Virtual Characters
  11. Altmetric Badge
    Chapter 10 A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications
  12. Altmetric Badge
    Chapter 11 Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
  13. Altmetric Badge
    Chapter 12 A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
  14. Altmetric Badge
    Chapter 13 CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments
  15. Altmetric Badge
    Chapter 14 When Emotion Does Not Mean Loss of Control
  16. Altmetric Badge
    Chapter 15 Intelligent Virtual Agents
  17. Altmetric Badge
    Chapter 16 Do You See What Eyes See? Implementing Inattentional Blindness
  18. Altmetric Badge
    Chapter 17 Social Causality and Responsibility: Modeling and Evaluation
  19. Altmetric Badge
    Chapter 18 Teaching Virtual Characters How to Use Body Language
  20. Altmetric Badge
    Chapter 19 Direction of Attention Perception for Conversation Initiation in Virtual Environments
  21. Altmetric Badge
    Chapter 20 A Model of Attention and Interest Using Gaze Behavior
  22. Altmetric Badge
    Chapter 21 Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
  23. Altmetric Badge
    Chapter 22 Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
  24. Altmetric Badge
    Chapter 23 Modeling Dynamic Perceptual Attention in Complex Virtual Environments
  25. Altmetric Badge
    Chapter 24 An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
  26. Altmetric Badge
    Chapter 25 Proactive Mediation in Plan-Based Narrative Environments
  27. Altmetric Badge
    Chapter 26 FearNot! – An Experiment in Emergent Narrative
  28. Altmetric Badge
    Chapter 27 Intelligent Virtual Agents in Collaborative Scenarios
  29. Altmetric Badge
    Chapter 28 A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application
  30. Altmetric Badge
    Chapter 29 Using Ontology to Establish Social Context and Support Social Reasoning
  31. Altmetric Badge
    Chapter 30 Integrating Social Skills in Task-Oriented 3D IVA
  32. Altmetric Badge
    Chapter 31 Intelligent Virtual Agents
  33. Altmetric Badge
    Chapter 32 Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
  34. Altmetric Badge
    Chapter 33 The Significance of Textures for Affective Interfaces
  35. Altmetric Badge
    Chapter 34 Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs
  36. Altmetric Badge
    Chapter 35 Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
  37. Altmetric Badge
    Chapter 36 Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
  38. Altmetric Badge
    Chapter 37 Social Communicative Effects of a Virtual Program Guide
  39. Altmetric Badge
    Chapter 38 Maintaining the Identity of Dynamically Embodied Agents
  40. Altmetric Badge
    Chapter 39 The Behavior Oriented Design of an Unreal Tournament Character
  41. Altmetric Badge
    Chapter 40 MyTutor: A Personal Tutoring Agent
  42. Altmetric Badge
    Chapter 41 Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism
  43. Altmetric Badge
    Chapter 42 A Survey of Computational Emotion Research
  44. Altmetric Badge
    Chapter 43 A Study on Generating and Matching Facial Control Point Using Radial Basis Function
  45. Altmetric Badge
    Chapter 44 A Platform Independent Architecture for Virtual Characters and Avatars
  46. Altmetric Badge
    Chapter 45 GAL: Towards Large Simulations with Tens of Agents
  47. Altmetric Badge
    Chapter 46 Virtual Agents in a Simulation of an ISO-Company
  48. Altmetric Badge
    Chapter 47 Appraisal for a Character-Based Story-World
  49. Altmetric Badge
    Chapter 48 Evolving Emotional Behaviour for Expressive Performance of Music
  50. Altmetric Badge
    Chapter 49 A Model of an Embodied Emotional Agent
  51. Altmetric Badge
    Chapter 50 Agent Assistance for 3D World Navigation
  52. Altmetric Badge
    Chapter 51 NeXuS: Delivering Perceptions to Situated Embodied Agents
  53. Altmetric Badge
    Chapter 52 Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
  54. Altmetric Badge
    Chapter 53 A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
  55. Altmetric Badge
    Chapter 54 vBroker: Agents Teaching Stock Market
  56. Altmetric Badge
    Chapter 55 Emergence of Representational Structures in Virtual Agents
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
1 tweeter

Citations

dimensions_citation
4 Dimensions

Readers on

mendeley
8 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Intelligent Virtual Agents
Published by
Springer Berlin Heidelberg, August 2005
DOI 10.1007/11550617
ISBNs
978-3-54-028738-4, 978-3-54-028739-1
Editors

Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick, Rist, Thomas

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 13%
Unknown 7 88%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 13%
Student > Ph. D. Student 1 13%
Professor > Associate Professor 1 13%
Student > Bachelor 1 13%
Student > Master 1 13%
Other 0 0%
Unknown 3 38%
Readers by discipline Count As %
Computer Science 4 50%
Unspecified 1 13%
Unknown 3 38%