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Intelligent Virtual Agents

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Cover of 'Intelligent Virtual Agents'

Table of Contents

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    Book Overview
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    Chapter 1 Training Agents: An Architecture for Reusability
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    Chapter 2 Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion
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    Chapter 3 Natural Behavior of a Listening Agent
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    Chapter 4 Providing Computer Game Characters with Conversational Abilities
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    Chapter 5 Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
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    Chapter 6 Dialog Simulation for Background Characters
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    Chapter 7 INTERFACE Toolkit: A New Tool for Building IVAs
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    Chapter 8 Autonomous Virtual Agents Learning a Cognitive Model and Evolving
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    Chapter 9 Using Real Objects to Communicate with Virtual Characters
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    Chapter 10 A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications
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    Chapter 11 Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
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    Chapter 12 A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
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    Chapter 13 CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments
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    Chapter 14 When Emotion Does Not Mean Loss of Control
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    Chapter 15 Intelligent Virtual Agents
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    Chapter 16 Do You See What Eyes See? Implementing Inattentional Blindness
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    Chapter 17 Social Causality and Responsibility: Modeling and Evaluation
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    Chapter 18 Teaching Virtual Characters How to Use Body Language
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    Chapter 19 Direction of Attention Perception for Conversation Initiation in Virtual Environments
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    Chapter 20 A Model of Attention and Interest Using Gaze Behavior
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    Chapter 21 Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
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    Chapter 22 Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
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    Chapter 23 Modeling Dynamic Perceptual Attention in Complex Virtual Environments
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    Chapter 24 An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
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    Chapter 25 Proactive Mediation in Plan-Based Narrative Environments
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    Chapter 26 FearNot! – An Experiment in Emergent Narrative
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    Chapter 27 Intelligent Virtual Agents in Collaborative Scenarios
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    Chapter 28 A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application
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    Chapter 29 Using Ontology to Establish Social Context and Support Social Reasoning
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    Chapter 30 Integrating Social Skills in Task-Oriented 3D IVA
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    Chapter 31 Intelligent Virtual Agents
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    Chapter 32 Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
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    Chapter 33 The Significance of Textures for Affective Interfaces
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    Chapter 34 Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs
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    Chapter 35 Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
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    Chapter 36 Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
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    Chapter 37 Social Communicative Effects of a Virtual Program Guide
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    Chapter 38 Maintaining the Identity of Dynamically Embodied Agents
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    Chapter 39 The Behavior Oriented Design of an Unreal Tournament Character
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    Chapter 40 MyTutor: A Personal Tutoring Agent
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    Chapter 41 Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism
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    Chapter 42 A Survey of Computational Emotion Research
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    Chapter 43 A Study on Generating and Matching Facial Control Point Using Radial Basis Function
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    Chapter 44 A Platform Independent Architecture for Virtual Characters and Avatars
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    Chapter 45 GAL: Towards Large Simulations with Tens of Agents
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    Chapter 46 Virtual Agents in a Simulation of an ISO-Company
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    Chapter 47 Appraisal for a Character-Based Story-World
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    Chapter 48 Evolving Emotional Behaviour for Expressive Performance of Music
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    Chapter 49 A Model of an Embodied Emotional Agent
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    Chapter 50 Agent Assistance for 3D World Navigation
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    Chapter 51 NeXuS: Delivering Perceptions to Situated Embodied Agents
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    Chapter 52 Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
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    Chapter 53 A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
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    Chapter 54 vBroker: Agents Teaching Stock Market
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    Chapter 55 Emergence of Representational Structures in Virtual Agents
Attention for Chapter 44: A Platform Independent Architecture for Virtual Characters and Avatars
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Chapter title
A Platform Independent Architecture for Virtual Characters and Avatars
Chapter number 44
Book title
Intelligent Virtual Agents
Published by
Springer, Berlin, Heidelberg, September 2005
DOI 10.1007/11550617_44
Book ISBNs
978-3-54-028738-4, 978-3-54-028739-1
Authors

M. Gillies, V. Vinayagamoorthy, D. Robeterson, A. Steed, Gillies, M., Vinayagamoorthy, V., Robeterson, D., Steed, A.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Professor 2 33%
Professor > Associate Professor 1 17%
Student > Bachelor 1 17%
Student > Doctoral Student 1 17%
Unknown 1 17%
Readers by discipline Count As %
Computer Science 5 83%
Unknown 1 17%