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Choosing and Using Digital Games in the Classroom

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

twitter
3 tweeters
wikipedia
1 Wikipedia page

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
59 Mendeley
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Title
Choosing and Using Digital Games in the Classroom
Published by
Springer, October 2016
DOI 10.1007/978-3-319-12223-6
ISBNs
978-3-31-912223-6, 978-3-31-912222-9
Authors

Becker, Katrin

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 2%
Brazil 1 2%
Unknown 57 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 14 24%
Student > Master 11 19%
Student > Bachelor 8 14%
Lecturer 6 10%
Student > Doctoral Student 3 5%
Other 9 15%
Unknown 8 14%
Readers by discipline Count As %
Social Sciences 18 31%
Computer Science 9 15%
Arts and Humanities 5 8%
Linguistics 3 5%
Engineering 2 3%
Other 11 19%
Unknown 11 19%