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Choosing and Using Digital Games in the Classroom
Springer, October 2016
The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||2||67%|
|Science communicators (journalists, bloggers, editors)||1||33%|
The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||14||24%|
|Student > Master||11||19%|
|Student > Bachelor||8||14%|
|Student > Doctoral Student||3||5%|
|Readers by discipline||Count||As %|
|Arts and Humanities||5||8%|