↓ Skip to main content

Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences
  3. Altmetric Badge
    Chapter 2 Effective Scenario Designs for Free-Text Interactive Fiction
  4. Altmetric Badge
    Chapter 3 Dynamic Syuzhets: Writing and Design Methods for Playable Stories
  5. Altmetric Badge
    Chapter 4 Plans Versus Situated Actions in Immersive Storytelling Practices
  6. Altmetric Badge
    Chapter 5 Experiencing the Presence of Historical Stories with Location-Based Augmented Reality
  7. Altmetric Badge
    Chapter 6 Developing a Writer’s Toolkit for Interactive Locative Storytelling
  8. Altmetric Badge
    Chapter 7 Level of Detail Event Generation
  9. Altmetric Badge
    Chapter 8 Grimes’ Fairy Tales: A 1960s Story Generator
  10. Altmetric Badge
    Chapter 9 The Narrative Logic of Rube Goldberg Machines
  11. Altmetric Badge
    Chapter 10 Cinelabyrinth: The Pavilion of Forking Paths
  12. Altmetric Badge
    Chapter 11 Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content
  13. Altmetric Badge
    Chapter 12 Wordless Games: Gameplay as Narrative Technique
  14. Altmetric Badge
    Chapter 13 A Framework for Multi-participant Narratives Based on Multiplayer Game Interactions
  15. Altmetric Badge
    Chapter 14 Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting
  16. Altmetric Badge
    Chapter 15 Using Interactive Storytelling to Identify Personality Traits
  17. Altmetric Badge
    Chapter 16 How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative
  18. Altmetric Badge
    Chapter 17 Thinning the Fourth Wall with Intelligent Prompt
  19. Altmetric Badge
    Chapter 18 Who Are You? Voice-Over Perspective in Surround Video
  20. Altmetric Badge
    Chapter 19 Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality
  21. Altmetric Badge
    Chapter 20 Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field
  22. Altmetric Badge
    Chapter 21 An Interactive Installation for Dynamic Visualization of Multi-author Narratives
  23. Altmetric Badge
    Chapter 22 Factors of Immersion in Interactive Digital Storytelling
  24. Altmetric Badge
    Chapter 23 Evaluating User Experience in 360º Storytelling Through Analytics
  25. Altmetric Badge
    Chapter 24 Towards an Interaction Model for Interactive Narratives
  26. Altmetric Badge
    Chapter 25 Using Interactive Fiction to Teach Pediatricians-in-Training About Child Abuse
  27. Altmetric Badge
    Chapter 26 Interactive Imagining in Interactive Digital Narrative
  28. Altmetric Badge
    Chapter 27 Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics
  29. Altmetric Badge
    Chapter 28 Towards a Narrative-Based Game Environment for Simulating Business Decisions
  30. Altmetric Badge
    Chapter 29 What is a Convention in Interactive Narrative Design?
  31. Altmetric Badge
    Chapter 30 Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge
  32. Altmetric Badge
    Chapter 31 Applying Interactive Documentary as a Pedagogical Tool in High School Level
  33. Altmetric Badge
    Chapter 32 Interactive Storytelling System for Enhancing Children’s Creativity
  34. Altmetric Badge
    Chapter 33 Open World Story Generation for Increased Expressive Range
  35. Altmetric Badge
    Chapter 34 Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling
  36. Altmetric Badge
    Chapter 35 Evaluating Visual Perceptive Media
  37. Altmetric Badge
    Chapter 36 Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition
  38. Altmetric Badge
    Chapter 37 Subject and Subjectivity: A Conversational Game Using Possible Worlds
  39. Altmetric Badge
    Chapter 38 The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions
  40. Altmetric Badge
    Chapter 39 How Interactivity Is Changing in Immersive Performances
  41. Altmetric Badge
    Chapter 40 Interactive Storytelling to Teach News Literacy to Children
  42. Altmetric Badge
    Chapter 41 Enhancing Museums’ Experiences Through Games and Stories for Young Audiences
  43. Altmetric Badge
    Chapter 42 That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative
  44. Altmetric Badge
    Chapter 43 Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience
  45. Altmetric Badge
    Chapter 44 Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR
  46. Altmetric Badge
    Chapter 45 Learning and Teaching Biodiversity Through a Storyteller Robot
  47. Altmetric Badge
    Chapter 46 Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality
  48. Altmetric Badge
    Chapter 47 NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces
  49. Altmetric Badge
    Chapter 48 An Epistemological Approach to the Creation of Interactive VR Fiction Films
  50. Altmetric Badge
    Chapter 49 User and Player Engagement in Local News and/as Interactive Narratives
  51. Altmetric Badge
    Chapter 50 Grammar Stories: A Proposal for the Narrativization of Abstract Contents
  52. Altmetric Badge
    Chapter 51 Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities
  53. Altmetric Badge
    Chapter 52 Film-Live
  54. Altmetric Badge
    Chapter 53 Workshop Transmedia Journalism and Interactive Documentary in Dialogue
  55. Altmetric Badge
    Chapter 54 Authoring for Interactive Storytelling Workshop
  56. Altmetric Badge
    Chapter 55 1st Workshop on the History of Expressive Systems
Attention for Chapter 31: Applying Interactive Documentary as a Pedagogical Tool in High School Level
Altmetric Badge

Citations

dimensions_citation
4 Dimensions

Readers on

mendeley
2 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Applying Interactive Documentary as a Pedagogical Tool in High School Level
Chapter number 31
Book title
Interactive Storytelling
Published by
Springer, Cham, November 2017
DOI 10.1007/978-3-319-71027-3_31
Book ISBNs
978-3-31-971026-6, 978-3-31-971027-3
Authors

Valentina Moreno, Arnau Gifreu-Castells

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 50%
Student > Master 1 50%
Readers by discipline Count As %
Computer Science 1 50%
Social Sciences 1 50%