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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences
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    Chapter 2 Effective Scenario Designs for Free-Text Interactive Fiction
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    Chapter 3 Dynamic Syuzhets: Writing and Design Methods for Playable Stories
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    Chapter 4 Plans Versus Situated Actions in Immersive Storytelling Practices
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    Chapter 5 Experiencing the Presence of Historical Stories with Location-Based Augmented Reality
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    Chapter 6 Developing a Writer’s Toolkit for Interactive Locative Storytelling
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    Chapter 7 Level of Detail Event Generation
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    Chapter 8 Grimes’ Fairy Tales: A 1960s Story Generator
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    Chapter 9 The Narrative Logic of Rube Goldberg Machines
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    Chapter 10 Cinelabyrinth: The Pavilion of Forking Paths
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    Chapter 11 Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content
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    Chapter 12 Wordless Games: Gameplay as Narrative Technique
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    Chapter 13 A Framework for Multi-participant Narratives Based on Multiplayer Game Interactions
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    Chapter 14 Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting
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    Chapter 15 Using Interactive Storytelling to Identify Personality Traits
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    Chapter 16 How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative
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    Chapter 17 Thinning the Fourth Wall with Intelligent Prompt
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    Chapter 18 Who Are You? Voice-Over Perspective in Surround Video
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    Chapter 19 Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality
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    Chapter 20 Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field
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    Chapter 21 An Interactive Installation for Dynamic Visualization of Multi-author Narratives
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    Chapter 22 Factors of Immersion in Interactive Digital Storytelling
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    Chapter 23 Evaluating User Experience in 360º Storytelling Through Analytics
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    Chapter 24 Towards an Interaction Model for Interactive Narratives
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    Chapter 25 Using Interactive Fiction to Teach Pediatricians-in-Training About Child Abuse
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    Chapter 26 Interactive Imagining in Interactive Digital Narrative
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    Chapter 27 Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics
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    Chapter 28 Towards a Narrative-Based Game Environment for Simulating Business Decisions
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    Chapter 29 What is a Convention in Interactive Narrative Design?
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    Chapter 30 Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge
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    Chapter 31 Applying Interactive Documentary as a Pedagogical Tool in High School Level
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    Chapter 32 Interactive Storytelling System for Enhancing Children’s Creativity
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    Chapter 33 Open World Story Generation for Increased Expressive Range
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    Chapter 34 Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling
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    Chapter 35 Evaluating Visual Perceptive Media
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    Chapter 36 Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition
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    Chapter 37 Subject and Subjectivity: A Conversational Game Using Possible Worlds
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    Chapter 38 The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions
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    Chapter 39 How Interactivity Is Changing in Immersive Performances
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    Chapter 40 Interactive Storytelling to Teach News Literacy to Children
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    Chapter 41 Enhancing Museums’ Experiences Through Games and Stories for Young Audiences
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    Chapter 42 That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative
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    Chapter 43 Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience
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    Chapter 44 Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR
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    Chapter 45 Learning and Teaching Biodiversity Through a Storyteller Robot
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    Chapter 46 Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality
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    Chapter 47 NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces
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    Chapter 48 An Epistemological Approach to the Creation of Interactive VR Fiction Films
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    Chapter 49 User and Player Engagement in Local News and/as Interactive Narratives
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    Chapter 50 Grammar Stories: A Proposal for the Narrativization of Abstract Contents
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    Chapter 51 Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities
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    Chapter 52 Film-Live
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    Chapter 53 Workshop Transmedia Journalism and Interactive Documentary in Dialogue
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    Chapter 54 Authoring for Interactive Storytelling Workshop
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    Chapter 55 1st Workshop on the History of Expressive Systems
Attention for Chapter 3: Dynamic Syuzhets: Writing and Design Methods for Playable Stories
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Chapter title
Dynamic Syuzhets: Writing and Design Methods for Playable Stories
Chapter number 3
Book title
Interactive Storytelling
Published by
Springer, Cham, November 2017
DOI 10.1007/978-3-319-71027-3_3
Book ISBNs
978-3-31-971026-6, 978-3-31-971027-3
Authors

Hannah Wood

Twitter Demographics

The data shown below were collected from the profiles of 6 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 38%
Researcher 2 13%
Professor > Associate Professor 2 13%
Student > Ph. D. Student 2 13%
Student > Bachelor 1 6%
Other 1 6%
Unknown 2 13%
Readers by discipline Count As %
Computer Science 7 44%
Arts and Humanities 6 38%
Design 1 6%
Unknown 2 13%