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Design Computing and Cognition '08

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Cover of 'Design Computing and Cognition '08'

Table of Contents

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    Book Overview
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    Chapter 1 Automating the Creation of Shape Grammar Rules
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    Chapter 2 Ontologies and Shape Grammars: Communication between Knowledge-Based and Generative Systems
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    Chapter 3 Design Computing and Cognition '08
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    Chapter 4 A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter
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    Chapter 5 Approximating Shapes with Topologies
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    Chapter 6 Diagrams as Tools in the Design of Information Systems
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    Chapter 7 Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning
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    Chapter 8 The Role of Immersivity in Three-Dimensional Mental Rotation
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    Chapter 9 Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation
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    Chapter 10 GUITAR HERO, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars
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    Chapter 11 Discovering Implicit Constraints in Design
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    Chapter 12 Capturing Decisions and Rationale from Collaborative Design
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    Chapter 13 Extending the Situated Function-Behaviour-Structure Framework for User-Centered Software Design
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    Chapter 14 Empirical Examination of the Functional Basis and Design Repository
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    Chapter 15 Is There Anything to Expect from 3D Views in Sketching Support Tools?
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    Chapter 16 Idea Development Can Occur Using Imagery Only
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    Chapter 17 Reaching Out in the Mind's Space
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    Chapter 18 From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Design
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    Chapter 19 Unraveling Complexity
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    Chapter 20 Compound Analogical Design: Interaction between Problem Decomposition and Analogical Transfer in Biologically Inspired Design
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    Chapter 21 A Model of Creative Design Using Collaborative Interactive Genetic Algorithms
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    Chapter 22 An Evolutionary Process Model for Design Style Imitation
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    Chapter 23 Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional and Digital Media
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    Chapter 24 An Empirical Investigation of Affordances and Conventions
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    Chapter 25 Novices' Satisfactory Design, Some implications for Performance and Satisficing in Character Design
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    Chapter 26 Roles of Negotiation Protocol and Strategy in Collaborative Design
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    Chapter 27 Design Computing and Cognition '08
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    Chapter 28 Learning Symbolic Formulations in Design Optimization
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    Chapter 29 Automating the Conceptual Design Process: From Black-box to Component Selection
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    Chapter 30 A Case Study of Computing Appraisals in Design Text
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    Chapter 31 TRENDS: A Content-Based Information Retrieval System for Designers
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    Chapter 32 Urban Identity Through Quantifiable Spatial Attributes
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    Chapter 33 Discursive and Non-Discursive Design Processes
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    Chapter 34 Using Shape Grammars for Master Planning
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    Chapter 35 Interacting with Virtual Prototypes Coherently with Design Intent
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    Chapter 36 Conceptualizing Tangible Augmented Reality Systems for Design Learning
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    Chapter 37 Generative Fabrication
Overall attention for this book and its chapters
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Title
Design Computing and Cognition '08
Published by
Springer, Dordrecht, September 2008
DOI 10.1007/978-1-4020-8728-8
ISBNs
978-1-4020-8727-1, 978-1-4020-8728-8, 978-9-40-178257-9
Editors

John S. Gero, Ashok K. Goel

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 3%
Slovenia 1 3%
Unknown 32 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 8 24%
Researcher 4 12%
Student > Ph. D. Student 4 12%
Student > Doctoral Student 3 9%
Student > Bachelor 2 6%
Other 7 21%
Unknown 6 18%
Readers by discipline Count As %
Engineering 6 18%
Design 5 15%
Computer Science 5 15%
Arts and Humanities 4 12%
Mathematics 2 6%
Other 3 9%
Unknown 9 26%