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Visual Computing

Overview of attention for book
Cover of 'Visual Computing'

Table of Contents

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    Book Overview
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    Chapter 1 Telecommunication Towards the 21st Century — Visual, Intelligent, and Personal Communications
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    Chapter 2 Models: The Graphics-Vision Interface
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    Chapter 3 2D Structural Descriptions for Video Handling
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    Chapter 4 Description and Synthesis of Facial Expression Based on Isodensity Maps
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    Chapter 5 Automatic Synthesis of Moving Facial Images with Expression and Mouth Shape Controlled by Text
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    Chapter 6 A Real-Time Visual Interactive System Between Finger Signs and Synthesized Human Facial Images Employing a Transputer-Based Parallel Computer
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    Chapter 7 Human Machine Interface Using Media Conversion and Model-Based Coding Schemes
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    Chapter 8 Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992
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    Chapter 9 Interactive Computation of Display Holograms
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    Chapter 10 Three-Dimensional Software Visualization: A Framework and Its Applications
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    Chapter 11 Cooperative Work Environment Using Virtual Workspace
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    Chapter 12 Virtual Space Decision Support System and Its Application to Consumer Showrooms
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    Chapter 13 Modelling Compound Leaves Using Implicit Contours
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    Chapter 14 Simulating Bird’s Eye View
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    Chapter 15 Synthetic Fireworks
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    Chapter 16 Fundamentals of Volume Visualization
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    Chapter 17 Fast Volume Rendering with Embedded Geometric Primitives
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    Chapter 18 An Adaptive Incremental Sampling Approximation to Volume Rendering
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    Chapter 19 Fast Traverse of Irregular Volumes
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    Chapter 20 Rendering of Density Clouds and Surfaces Using the Ray Casting Technique
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    Chapter 21 Recovering and Visualizing Complex Shapes from Range Data
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    Chapter 22 Octree Pruning for Variable-Resolution Isosurfaces
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    Chapter 23 Visualization of Generalized Multiple Molecular Surfaces
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    Chapter 24 Rendering of Outdoor Scenes
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    Chapter 25 Scientific Documentary Animation: How Much Accuracy is Enough?
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    Chapter 26 Exact Ray Tracing of CSG Models by Preserving Boundary Information
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    Chapter 27 A Shading Model of Parallel Cylindrical Light Sources
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    Chapter 28 Primitive Geometric Operations on Planar Algebraic Curves with Gaussian Approximation
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    Chapter 29 SYDEM: A New Approach to Computer-Aided Design of Assemblies and Assemblability Testing
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    Chapter 30 Shape Feature Decomposition of Regularized Objects
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    Chapter 31 Everywhere-G 2 -Continuous Interpolation with C 2 Gregory Patches
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    Chapter 32 A Surface Interpolating Method for a Car-Styling Designer’s CAD Work Tool
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    Chapter 33 Fitting 3D Curves to Unorganized Data Points Using Deformable Curves
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    Chapter 34 Approximate General Sweep Boundary of 2D Object
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    Chapter 35 Visualization of Swept Hyperpatch Solids
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    Chapter 36 Integrated Homotopy Sweep Technique for Computer-Aided Geometric Design
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    Chapter 37 Hidden Curve Elimination of Trimmed Surfaces Using Bézier Clipping
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    Chapter 38 Toward a Fuzzy Hidden Surface Algorithm
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    Chapter 39 AntiaIiased Bresenham Lines for X Implementation
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    Chapter 40 On Optimal Line Rasterization
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    Chapter 41 A Unified Framework for Constraint-Based Modeling
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    Chapter 42 FLEXI: An Experimental Constraint-Based Modeling System
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    Chapter 43 PictureEditorII: A Conversational Graphical Editing System Considering the Degree of Constraint
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    Chapter 44 Datastructures for Rule-Based and Genetic Design
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    Chapter 45 Animation Based on the Interaction of L-Systems with Vector Force Fields
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    Chapter 46 Controlling the Complexity of Objects Based on Polygonal Meshes
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    Chapter 47 Motion Planning in Three Dimensions Using Cyclides
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    Chapter 48 Adaptive Time-Step Solution of Dynamic Models for Computer Animation
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    Chapter 49 Control of a Multi-Joint Arm Using a Trial-and-Error Heuristic and a Neural Network
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    Chapter 50 Using Dynamic Bounding Volume Hierarchies To Improve Efficiency of Rigid Body Simulations
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    Chapter 51 Animating Non-Rigid Objects: Computer Vision Techniques Applied to Physical-Based Models
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    Chapter 52 Advanced Interaction, Multi-Media and Visualization — The Enabling Computer Graphics Techniques for Computer-Based Distant Education and Industrial Training
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    Chapter 53 Integrating Computer Graphics and Computer Vision for Industrial Applications
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    Chapter 54 Experimental Digital Video/Audio Storage Server
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    Chapter 55 An Interactive Observation Tool for Time-Varying Physical Values Distributed in 3D Fields
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    Chapter 56 Simulation of Surgical Operations Based on Solid Modeling
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    Chapter 57 PIX: An Object-Oriented Network Graphics Environment
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Title
Visual Computing
Published by
Springer Japan, December 2014
DOI 10.1007/978-4-431-68204-2
ISBNs
978-4-43-168206-6, 978-4-43-170103-3, 978-4-43-168204-2
Editors

Kunii, Tosiyasu L.

Twitter Demographics

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Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 13%
Unknown 7 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 38%
Other 2 25%
Student > Bachelor 1 13%
Student > Master 1 13%
Researcher 1 13%
Other 0 0%
Readers by discipline Count As %
Engineering 4 50%
Computer Science 3 38%
Chemistry 1 13%