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Algorithms, Probability, Networks, and Games

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Cover of 'Algorithms, Probability, Networks, and Games'

Table of Contents

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    Book Overview
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    Chapter 1 A Glimpse at Paul G. Spirakis
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    Chapter 2 The Reality Game Theory Imposes (Short Summary)
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    Chapter 3 On Neural Networks and Paul Spirakis
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    Chapter 4 Concurrency, Parallelism, Asynchrony and Life
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    Chapter 5 Rationality Authority for Provable Rational Behavior
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    Chapter 6 Weighted Boolean Formula Games
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    Chapter 7 On the Implementation of Combinatorial Algorithms for the Linear Exchange Market
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    Chapter 8 On Radiocoloring Hierarchically Specified Planar Graphs: $$\mathcal{PSPACE}$$ -completeness and Approximations
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    Chapter 9 Performance Evaluation of Routing Mechanisms for VANETs in Urban Areas
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    Chapter 10 Pioneering the Establishment of the Foundations of the Internet of Things
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    Chapter 11 An Optimal Parallel Algorithm for Minimum Spanning Trees in Planar Graphs
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    Chapter 12 Weighted Random Sampling over Data Streams
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    Chapter 13 Random Instances of Problems in NP – Algorithms and Statistical Physics
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    Chapter 14 A Selective Tour Through Congestion Games
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    Chapter 15 Data-Streaming and Concurrent Data-Object Co-design: Overview and Algorithmic Challenges
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    Chapter 16 Stability in Heterogeneous Dynamic Multimedia Networks
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    Chapter 17 Advances in the Parallelization of the Simplex Method
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    Chapter 18 An Introduction to Temporal Graphs: An Algorithmic Perspective
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    Chapter 19 Random Surfing Without Teleportation
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    Chapter 20 Of concurrent data structures and iterations
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    Chapter 21 On Some Combinatorial Properties of Random Intersection Graphs
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    Chapter 22 Efficient Equilibrium Concepts in Non-cooperative Network Formation
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    Chapter 23 Simple Parallel Algorithms for Dynamic Range Products
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