@khornbaek @sigchi @tobiaslanglotz @ArpitBhtia @KenPfeuffer @askemot @stefasera @JGugenheimer @HansGellersen @Joanna_BL @THirzle Lovely to see how our “common sense” work on generalized #HRTFs is used by awesome sound scientists like @stefasera. https://t
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Fascinating finding pointing towards more practical spatial audio from @twi_mar and @c_c_berger who worked with us in the EPIC research group (https://t.co/J5YUXRiZZA) this past summer. https://t.co/ibbHA8w0Gq
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This seems very significant. As I understand it, we can improve the accuracy of where we localise sound sources to in VR by exploiting cross-modal cues. For example, a character's voice will seem to come from their mouth, making the experience more realist
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RT @FrontNeurosci: Generic HRTFs May be Good Enough in Virtual Reality. Improving Source Localization through Cross-Modal Plasticity: Chris…