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Extreme Programming and Agile Methods - XP/Agile Universe 2002

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Cover of 'Extreme Programming and Agile Methods - XP/Agile Universe 2002'

Table of Contents

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    Book Overview
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    Chapter 1 Designing Requirements: Incorporating Usage-Centered Design into an Agile SW Development Process
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    Chapter 2 Supporting Distributed Extreme Programming
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    Chapter 3 Using Ant to Solve Problems Posed by Frequent Deployments
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    Chapter 4 Supporting Adaptable Methodologies to Meet Evolving Project Needs
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    Chapter 5 Strategies for Introducing XP to New Client Sites
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    Chapter 6 Establishing an Agile Testing Team: Our Four Favorite “Mistakes”
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    Chapter 7 Turning the Knobs: A Coaching Pattern for XP through Agile Metrics
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    Chapter 8 Agile Project Management Methods for ERP: How to Apply Agile Processes to Complex COTS Projects and Live to Tell About It
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    Chapter 9 Extreme Programming in a Research Environment
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    Chapter 10 Tailoring XP for Large System Mission Critical Software Development
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    Chapter 11 Acceptance Testing HTML
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    Chapter 12 Probe Tests: A Strategy for Growing Automated Tests around Legacy Code
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    Chapter 13 An Informal Formal Method for Systematic JUnit Test Case Generation
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    Chapter 14 A Light in a Dark Place: Test-Driven Development with 3rd Party Packages
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    Chapter 15 Agile Meets CMMI: Culture Clash or Common Cause?
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    Chapter 16 Circle of Life, Spiral of Death: Are XP Teams Following the Essential Practices?
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    Chapter 17 Tracking Test First Pair Programming — An Experiment
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    Chapter 18 How to Get the Most out of Extreme Programming/Agile Methods
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    Chapter 19 Empirical Findings in Agile Methods
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    Chapter 20 Exploring the Efficacy of Distributed Pair Programming
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    Chapter 21 Pair Programming: Addressing Key Process Areas of the People-CMM
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    Chapter 22 When Pairs Disagree, 1-2-3
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    Chapter 23 Triggers and Practice: How Extremes in Writing Relate to Creativity and Learning
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    Chapter 24 Extreme Teaching — An Agile Approach to Education
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    Chapter 25 Extreme Programming as a Teaching Process
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    Chapter 26 From the Student’s Perspective
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    Chapter 27 Perceptions of Agile Practices: A Student Survey
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    Chapter 28 XP in a Legacy Environment
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    Chapter 29 XP for a Day
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    Chapter 30 Accelerated Solution Centers — Implementing DSDM in the Real World
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    Chapter 31 Refactoring: Improving the Design of Existing Code
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    Chapter 32 The Agile Database
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    Chapter 33 Change Wizardry - Tools for Geeks
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    Chapter 34 Beyond the Customer: Agile Business Practices for XP
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    Chapter 35 XP Release Planning and User Stories
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    Chapter 36 Steering the Big Ship: Succeeding in Changing an Organization’s Practices
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    Chapter 37 Scrum and Agile 101
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    Chapter 38 How to Be a Coach
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    Chapter 39 Sharpening the Axe for Test Driven Development
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    Chapter 40 Pair Programming: Experience the Difference
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    Chapter 41 How to Start an XP Project: The Initial Phase
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    Chapter 42 Effective Java Testing Strategies
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    Chapter 43 Test Drive for Testers: What, When, and How Testers Do for XP Teams
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    Chapter 44 Scaling Agile Processes: Agile Software Development in Large Projects
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    Chapter 45 Applying XP Tools to J2EE for the Extreme Programming Universe
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    Chapter 46 Distributed Pair Programming
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    Chapter 47 Agile Acceptance Testing
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    Chapter 48 XP Fest
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    Chapter 49 Empirical Evaluation of Agile Processes
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    Chapter 50 Are Testers eXtinct? How Can Testers Contribute to XP Teams?
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    Chapter 51 XP - Beyond Limitations?
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    Chapter 52 Extreme Fishbowl
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    Chapter 53 Agile Experiences
Attention for Chapter 14: A Light in a Dark Place: Test-Driven Development with 3rd Party Packages
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