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Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing

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Cover of 'Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing'

Table of Contents

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    Book Overview
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    Chapter 1 Changing Rationales for Computers in Education: From Liberation to Involvement
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    Chapter 2 Shaping Future Digital Citizens in Aotearoa/New Zealand Schools: Vision and Challenges
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    Chapter 3 Digital Safety and Responsible Use Within a Primary School Ecosystems Community in Aotearoa/New Zealand
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    Chapter 4 Determinants of Mobile Learning in Indigenous/Cultural Contexts: The Phenomenon in Canadian First Nations
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    Chapter 5 Adolescents’ Internet Attitudes: A Study in an Experimental Greek Secondary School
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    Chapter 6 Health-Game Development in University – Lower Secondary School Collaboration
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    Chapter 7 Game-Play: Effects of Online Gamified and Game-Based Learning on Dispositions, Abilities and Behaviours of Primary Learners
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    Chapter 8 For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education
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    Chapter 9 Large Effect Size Studies of Computers in Schools: Calculus for Kids and Science-ercise
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    Chapter 10 The e-Fran Program: A Nation-Wide Initiative Supporting Research Projects to Foster Learning and Teaching Through Digital Technologies
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    Chapter 11 Mobile Technologies Supporting Professional Learning Communities Within Pre-service Teacher STEM Education
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    Chapter 12 Measuring Mobile Phone Dependence in Spanish and Greek High School Students Using a Short Scale: Validating Both Adaptations
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    Chapter 13 Requirements for Mobile Learning in Vocational Training in the Field of Mechanical Engineering
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    Chapter 14 The Use of Tablets in Secondary Schools and Its Relationship with Computer Literacy
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    Chapter 15 Learners’ Experiences in a Multicultural Remote Collaborative Learning Environment: A Case of ICT4D Course
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    Chapter 16 Collaborative Postgraduate Studies in Higher Education: A Case Study of South Africa
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    Chapter 17 Scaling a Model of Teacher Professional Learning – Harnessing MOOCS to Recreate Deep Learning Conversations
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    Chapter 18 Development of Web-Based Learning Scenarios in the Semantic Web – A Connection of Didactical Aspects and Ontological Structures
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    Chapter 19 Development of a Model to Assess the Digitally Mature Schools in Croatia
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    Chapter 20 The “Secure Exam Environment”: E-Testing with Students’ Own Devices
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    Chapter 21 The Acceptance of Motion Detection Devices by the Elderly
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    Chapter 22 The King Island Digital Stories (KIDS) Project: Telling Stories for Tomorrow’s Learning
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    Chapter 23 Gender Difference in Handmade Robotics for Children
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    Chapter 24 Assessment for Blended Learning Scenarios: A Decision Support Tool
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    Chapter 25 Augmented Reality as a Tool for Authentic Learning of Clinical Skills in Early Years of Medical Training
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    Chapter 26 Evaluating Acceptance of a Haptic Learning Resource from Various Perspectives
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    Chapter 27 Modelling e-Learner Comprehension Within a Conversational Intelligent Tutoring System
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    Chapter 28 The Value of Project Management Education for IT Professionals
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    Chapter 29 Learning Analytics for Formative Purposes
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    Chapter 30 Feature Based Sentiment Analysis for Evaluating the Mobile Pedagogical Affordances of Apps
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    Chapter 31 How Interactives Can Change Learnability of Science Concepts for Young Children – Re-positioning Them as Learners ‘Who Can and Did’
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    Chapter 32 An Educational Experience with Online Teaching – Not a Best Practice
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    Chapter 33 Peer Affective Factors in Peer Collaboration: Facebook-Based Collaborative Writing Activity Among Turkish High School EFL Learners
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    Chapter 34 Primary School Students’ Choices in Writing Opinion Essays: Using ICT Combined with Self-Regulated Strategies
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    Chapter 35 Towards a Framework for Developing the Emotional Intelligence of Secondary School Students Through the Use of VLEs
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    Chapter 36 Enhancing Learning in a Virtual Environment: Qualities of Learning in Different Learning Modes
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    Chapter 37 Online Teacher Education: Transforming Teachers’ Knowledge for Teaching with Digital Technologies
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    Chapter 38 Understanding the Best Way to Embed ICT in Teacher Education
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    Chapter 39 DIYLab as a Way for Student Teachers to Understand a Learning Process
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    Chapter 40 Innovations in Teaching and Learning Strategies to Improve the Effectiveness of Using Haptic Simulators in Higher Education for Dental Students and Other Health Care Disciplines
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    Chapter 41 Ontology-Based Backward Learning Support System
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    Chapter 42 eExams: Strength in Diversity
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    Chapter 43 Computer Science in the School Curriculum: Issues and Challenges
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    Chapter 44 Basic Digital Education in Austria – One Step Further
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    Chapter 45 Experiential Learning: Beyond the Classroom and Connecting with the Industry
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    Chapter 46 Social Demands in Ubiquitous Computing: Contexts for Tomorrow’s Learning
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    Chapter 47 Information Systems Curriculum in an Australian University: Past Developments and Future Directions
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    Chapter 48 A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland
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    Chapter 49 Measuring Learners’ Interest in Computing (Education): Development of an Instrument and First Results
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    Chapter 50 Computing Camps for Girls – A First-Time Experience at the University of Limerick
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    Chapter 51 How Can We Make Computing Lessons More Inclusive?
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    Chapter 52 Educational Support on Computing and Informatics as Means of Empowering Disadvantaged Young People in Developed Countries
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    Chapter 53 Smartwalk: Computer Science on the Schoolyard
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    Chapter 54 Informatics Teachers’ Self-efficacy - A Survey Instrument and First Results
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    Chapter 55 Utilizing the Repertory Grid Method to Investigate Learners’ Perceptions of Computer Science Concepts
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    Chapter 56 What Teachers and Students Know About Data Management
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    Chapter 57 Defining Procedures in Early Computing Education
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    Chapter 58 Involving Everyone: Coding and Decoding Languages
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    Chapter 59 Constructive Interaction on Collaborative Programming: Case Study for Grade 6 Students Group
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    Chapter 60 A Software Development Process for Freshman Undergraduate Students
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    Chapter 61 Agile Development in Software Engineering Instruction
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    Chapter 62 A Demonstration of Evidence-Based Action Research Using Information Dashboard in Introductory Programming Education
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    Chapter 63 Understanding the Differences Between Novice and Expert Programmers in Memorizing Source Code
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    Chapter 64 Student Retention: Towards Defining Measures for Improved Quality of Teaching and Learning in the First Year of Computer Science Studies
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    Chapter 65 How to Implement Computing Education for All – Discussion of Alternative Organisational Models
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    Chapter 66 Education in the Digital Networked World
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    Chapter 67 Activation of Computer Science Teachers in Slovenia
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    Chapter 68 Computational Thinking in Primary Schools: Theory and Causal Models
Attention for Chapter 41: Ontology-Based Backward Learning Support System
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Citations

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Chapter title
Ontology-Based Backward Learning Support System
Chapter number 41
Book title
Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing
Published by
Springer, Cham, July 2017
DOI 10.1007/978-3-319-74310-3_41
Book ISBNs
978-3-31-974309-7, 978-3-31-974310-3
Authors

Masao Okabe, Masashi Umezawa, Takahira Yamaguchi

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 100%
Readers by discipline Count As %
Computer Science 1 100%