↓ Skip to main content

Augmented Reality, Virtual Reality, and Computer Graphics

Overview of attention for book
Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Augmented Reality to Enhance the Clinician’s Observation During Assessment of Daily Living Activities
  3. Altmetric Badge
    Chapter 2 Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment
  4. Altmetric Badge
    Chapter 3 Semi-automatic Initial Registration for the iRay System: A User Study
  5. Altmetric Badge
    Chapter 4 Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope
  6. Altmetric Badge
    Chapter 5 An Augmented Reality System for Maxillo-Facial Surgery
  7. Altmetric Badge
    Chapter 6 Augmented Reality and MYO for a Touchless Interaction with Virtual Organs
  8. Altmetric Badge
    Chapter 7 Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users
  9. Altmetric Badge
    Chapter 8 Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study
  10. Altmetric Badge
    Chapter 9 Virtual System for Upper Limbs Rehabilitation in Children
  11. Altmetric Badge
    Chapter 10 3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation
  12. Altmetric Badge
    Chapter 11 Robust Laparoscopic Instruments Tracking Using Colored Strips
  13. Altmetric Badge
    Chapter 12 Natural User Interface to Assess Social Skills in Autistic Population
  14. Altmetric Badge
    Chapter 13 RRT-Based Path Planning for Virtual Bronchoscopy Simulator
  15. Altmetric Badge
    Chapter 14 Assistance System for Rehabilitation and Valuation of Motor Skills
  16. Altmetric Badge
    Chapter 15 Robotic Applications in Virtual Environments for Children with Autism
  17. Altmetric Badge
    Chapter 16 Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments
  18. Altmetric Badge
    Chapter 17 Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation
  19. Altmetric Badge
    Chapter 18 Patient Specific Virtual and Physical Simulation Platform for Surgical Robot Movability Evaluation in Single-Access Robot-Assisted Minimally-Invasive Cardiothoracic Surgery
  20. Altmetric Badge
    Chapter 19 Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure
  21. Altmetric Badge
    Chapter 20 A Tailored Serious Game for Preventing Falls of the Elderly
  22. Altmetric Badge
    Chapter 21 Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City
  23. Altmetric Badge
    Chapter 22 An Innovative Real-Time Mobile Augmented Reality Application in Arts
  24. Altmetric Badge
    Chapter 23 Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application
  25. Altmetric Badge
    Chapter 24 Photogrammetric Approaches for the Virtual Reconstruction of Damaged Historical Remains
  26. Altmetric Badge
    Chapter 25 Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru
  27. Altmetric Badge
    Chapter 26 Virtual Reality Meets Intelligence in Large Scale Architecture
  28. Altmetric Badge
    Chapter 27 A Virtual Travel in Leonardo’s Codex of Flight
  29. Altmetric Badge
    Chapter 28 Visualising a Software System as a City Through Virtual Reality
  30. Altmetric Badge
    Chapter 29 Implementation of Player Position Monitoring for Tanjung Pura Palace Virtual Environment
  31. Altmetric Badge
    Chapter 30 Differential G-Buffer Rendering for Mediated Reality Applications
  32. Altmetric Badge
    Chapter 31 Solid Angle Based Ambient Obscurance in Image Space
  33. Altmetric Badge
    Chapter 32 “Shape-Curvature-Graph”: Towards a New Model of Representation for the Description of 3D Meshes
  34. Altmetric Badge
    Chapter 33 Semantics-Supported Collaborative Creation of Interactive 3D Content
  35. Altmetric Badge
    Chapter 34 Feature Fusion of HOG and GSP for Smile Recognition
  36. Altmetric Badge
    Chapter 35 Real-Time 3D Modeling with a RGB-D Camera and On-Board Processing
  37. Altmetric Badge
    Chapter 36 Real-Time Detection and Simulation of Abnormal Crowd Behavior
  38. Altmetric Badge
    Chapter 37 Steering Versus Teleport Locomotion for Head Mounted Displays
  39. Altmetric Badge
    Chapter 38 Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation
  40. Altmetric Badge
    Chapter 39 Development and Heuristic Evaluation of Semi-immersive Hand-Gestural Virtual Reality Interface for Luxury Brands Online Stores
  41. Altmetric Badge
    Chapter 40 Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display
  42. Altmetric Badge
    Chapter 41 Versatile Augmented Reality Scenes for Tangible Interaction in Real-World Environments
  43. Altmetric Badge
    Chapter 42 Cascade Classifiers and Saliency Maps Based People Detection
Attention for Chapter 2: Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment
Altmetric Badge

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
16 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment
Chapter number 2
Book title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Springer, Cham, June 2017
DOI 10.1007/978-3-319-60928-7_2
Book ISBNs
978-3-31-960927-0, 978-3-31-960928-7
Authors

Luca Maule, Alberto Fornaser, Paolo Tomasin, Mattia Tavernini, Gabriele Minotto, Mauro Da Lio, Mariolino De Cecco

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 25%
Researcher 3 19%
Student > Ph. D. Student 2 13%
Student > Doctoral Student 1 6%
Unspecified 1 6%
Other 3 19%
Unknown 2 13%
Readers by discipline Count As %
Engineering 7 44%
Psychology 2 13%
Computer Science 1 6%
Arts and Humanities 1 6%
Unspecified 1 6%
Other 1 6%
Unknown 3 19%