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Emotion in Video Game Soundtracking

Overview of attention for book
Attention for Chapter 11: The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
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3 X users

Citations

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Readers on

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20 Mendeley
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Chapter title
The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
Chapter number 11
Book title
Emotion in Video Game Soundtracking
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-72272-6_11
Book ISBNs
978-3-31-972271-9, 978-3-31-972272-6
Authors

Joe Rees-Jones, Damian T. Murphy

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 20 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 20%
Student > Master 4 20%
Lecturer 1 5%
Student > Doctoral Student 1 5%
Professor 1 5%
Other 3 15%
Unknown 6 30%
Readers by discipline Count As %
Computer Science 3 15%
Social Sciences 3 15%
Arts and Humanities 2 10%
Psychology 2 10%
Engineering 2 10%
Other 2 10%
Unknown 6 30%