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Human-Computer Interaction. Novel Interaction Methods and Techniques

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Cover of 'Human-Computer Interaction. Novel Interaction Methods and Techniques'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Using Acoustic Landscapes for the Evaluation of Multimodal Mobile Applications
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    Chapter 2 Modeling and Using Salience in Multimodal Interaction Systems
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    Chapter 3 Exploring Multimodal Interaction in Collaborative Settings
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    Chapter 4 Towards a Multidimensional Approach for the Evaluation of Multimodal Application User Interfaces
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    Chapter 5 Multimodal Shopping Lists
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    Chapter 6 Value of Using Multimodal Data in HCI Methodologies
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    Chapter 7 Effective Combination of Haptic, Auditory and Visual Information Feedback in Operation Feeling
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    Chapter 8 Multi-modal Interface in Multi-Display Environment for Multi-users
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    Chapter 9 Reliable Evaluation of Multimodal Dialogue Systems
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    Chapter 10 Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds
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    Chapter 11 Building a Practical Multimodal System with a Multimodal Fusion Module
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    Chapter 12 Modeling Multimodal Interaction for Performance Evaluation
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    Chapter 13 Usability Evaluation of Multimodal Interfaces: Is the Whole the Sum of Its Parts?
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    Chapter 14 An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
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    Chapter 15 Gesture-Controlled User Input to Complete Questionnaires on Wrist-Worn Watches
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    Chapter 16 UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment
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    Chapter 17 The Gestural Input System for Living Room Digital Devices
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    Chapter 18 Touchless Interaction-Novel Chances and Challenges
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    Chapter 19 Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
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    Chapter 20 Interactive Demonstration of Pointing Gestures for Virtual Trainers
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    Chapter 21 Anthropometric Facial Emotion Recognition
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    Chapter 22 Real-Time Face Tracking and Recognition Based on Particle Filtering and AdaBoosting Techniques
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    Chapter 23 A Real-Time Hand Interaction System for Image Sensor Based Interface
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    Chapter 24 Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment
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    Chapter 25 Shadow Awareness: Bodily Expression Supporting System with Use of Artificial Shadow
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    Chapter 26 An Approach to Glove-Based Gesture Recognition
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    Chapter 27 cfHMI: A Novel Contact-Free Human-Machine Interface
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    Chapter 28 Fly! Little Me: Localization of Body-Image within Reduced-Self
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    Chapter 29 New Interaction Concepts by Using the Wii Remote
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    Chapter 30 Wireless Data Glove for Gesture-Based Robotic Control
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    Chapter 31 PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays
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    Chapter 32 Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue
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    Chapter 33 A Multimodal Human-Robot-Interaction Scenario: Working Together with an Industrial Robot
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    Chapter 34 Robotic Home Assistant Care-O-bot ® 3 Product Vision and Innovation Platform
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    Chapter 35 Designing Emotional and Interactive Behaviors for an Entertainment Robot
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    Chapter 36 Emotions and Messages in Simple Robot Gestures
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    Chapter 37 Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment
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    Chapter 38 Impression Evaluation of a Conversational Robot Playing RAKUGO
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    Chapter 39 Performance Assessment of Swarm Robots
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    Chapter 40 A Robotic Introducer Agent Based on Adaptive Embodied Entrainment Control
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    Chapter 41 Robot Helps Teachers for Education of the C Language Beginners
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    Chapter 42 An Interactive Robot Butler
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    Chapter 43 A Study on Fundamental Information Transmission Characteristics of an Air-Jet Driven Tactile Display
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    Chapter 44 VersaPatch: A Low Cost 2.5D Capacitive Touch Sensor
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    Chapter 45 From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context
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    Chapter 46 VTouch: A Vision-Base Dual Finger Touched Inputs for Large Displays
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    Chapter 47 Overview of Meta-analyses Investigating Vibrotactile versus Visual Display Options
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    Chapter 48 Experimental Study about Effect of Thermal Information Presentation to Mouse
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    Chapter 49 Preliminary Study on Vibrotactile Messaging for Sharing Brief Information
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    Chapter 50 Orientation Responsive Touch Interaction
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    Chapter 51 Representation of Velocity Information by Using Tactile Apparent Motion
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    Chapter 52 Tactile Spatial Cognition by the Palm
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    Chapter 53 A Study on Effective Tactile Feeling of Control Panels for Electrical Appliances
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    Chapter 54 Facilitating the Design of Vibration for Handheld Devices
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    Chapter 55 Interaction Technique for a Pen-Based Interface Using Finger Motions
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    Chapter 56 A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface
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    Chapter 57 TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction
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    Chapter 58 Low Cost Flexible Wrist Touch UI Solution
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    Chapter 59 Grasping Interface with Photo Sensor for a Musical Instrument
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    Chapter 60 Ensemble SWLDA Classifiers for the P300 Speller
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    Chapter 61 The I of BCIs: Next Generation Interfaces for Brain–Computer Interface Systems That Adapt to Individual Users
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    Chapter 62 Mind-Mirror: EEG-Guided Image Evolution
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    Chapter 63 BEXPLORER: Computer and Communication Control Using EEG
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    Chapter 64 Continuous Control Paradigms for Direct Brain Interfaces
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    Chapter 65 Constructive Adaptive User Interfaces Based on Brain Waves
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    Chapter 66 Development of Symbiotic Brain-Machine Interfaces Using a Neurophysiology Cyberworkstation
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    Chapter 67 Sensor Modalities for Brain-Computer Interfacing
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    Chapter 68 A Novel Dry Electrode for Brain-Computer Interface
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    Chapter 69 Effect of Mental Training on BCI Performance
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    Chapter 70 The Research on EEG Coherence Around Central Area of Left Hemisphere According to Grab Movement of Right Hand
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    Chapter 71 A Speech-Act Oriented Approach for User-Interactive Editing and Regulation Processes Applied in Written and Spoken Technical Texts
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    Chapter 72 Interacting with a Music Conducting System
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    Chapter 73 Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model
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    Chapter 74 Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management
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    Chapter 75 SimulSort: Multivariate Data Exploration through an Enhanced Sorting Technique
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    Chapter 76 WeMe: Seamless Active and Passive Liquid Communication
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    Chapter 77 Study of Feature Values for Subjective Classification of Music
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    Chapter 78 Development of Speech Input Method for Interactive VoiceWeb Systems
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    Chapter 79 Non-verbal Communication System Using Pictograms
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    Chapter 80 Modeling Word Selection in Predictive Text Entry
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    Chapter 81 Using Pictographic Representation, Syntactic Information and Gestures in Text Entry
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    Chapter 82 Embodied Sound Media Technology for the Enhancement of the Sound Presence
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    Chapter 83 Compensate the Speech Recognition Delays for Accurate Speech-Based Cursor Position Control
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    Chapter 84 Effectiveness of the Text Display in Bilingual Presentation of JSL/JT for Emergency Information
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    Chapter 85 Specifying the Representation of Non-geometric Information in 3D Virtual Environments
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    Chapter 86 Prompter “∙” Based Creating Thinking Support Communication System That Allows Hand-Drawing
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    Chapter 87 A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens
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    Chapter 88 Phorigami: A Photo Browser Based on Meta-categorization and Origami Visualization
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    Chapter 89 Sphere Anchored Map: A Visualization Technique for Bipartite Graphs in 3D
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    Chapter 90 Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
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    Chapter 91 Tooling the Dynamic Behavior Models of Graphical DSLs
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    Chapter 92 Pattern Recognition Strategies for Interactive Sketch Composition
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    Chapter 93 Specification of a Drawing Facility for Diagram Editors
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    Chapter 94 A Basic Study on a Drawing-Learning Support System in the Networked Environment
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    Chapter 95 Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems
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    Chapter 96 Modeling the Difficulty for Centering Rectangles in One and Two Dimensions
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    Chapter 97 Composing Visual Syntax for Domain Specific Languages
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    Chapter 98 The Effectiveness of Interactivity in Computer-Based Instructional Diagrams
Attention for Chapter 12: Modeling Multimodal Interaction for Performance Evaluation
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Chapter title
Modeling Multimodal Interaction for Performance Evaluation
Chapter number 12
Book title
Human-Computer Interaction. Novel Interaction Methods and Techniques
Published by
Springer, Berlin, Heidelberg, July 2009
DOI 10.1007/978-3-642-02577-8_12
Book ISBNs
978-3-64-202576-1, 978-3-64-202577-8
Authors

Emile Verdurand, Gilles Coppin, Franck Poirier, Olivier Grisvard, Verdurand, Emile, Coppin, Gilles, Poirier, Franck, Grisvard, Olivier

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 8%
Germany 1 8%
Taiwan 1 8%
Unknown 9 75%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 33%
Researcher 3 25%
Student > Bachelor 1 8%
Student > Master 1 8%
Student > Postgraduate 1 8%
Other 0 0%
Unknown 2 17%
Readers by discipline Count As %
Computer Science 7 58%
Psychology 1 8%
Engineering 1 8%
Design 1 8%
Unknown 2 17%